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I too can verify that it works with EFB to Texture on Dolphin 3.0 with these games you guys talking about.
And I agree with Gabriel here, the information in the game settings needs to be updated since the mistakes caught my eye also.
Although the Piantas in goo is visible in Super Mario Sunshine and not under ground as in EFB to RAM, they still can be cleaned and the level can be completed.
This was far from possible in 2.0
(11-09-2011, 08:35 PM)NaturalViolence Wrote: [ -> ]I don't have super mario sunshine but this is what the wiki entry says: Quote:Change this to RAM if you are using older revisions and the goo/oil in the game are getting behave oddly and impossible to spray away. As EFB Copy to RAM decreases emulation speed, on Dolphin 3.0-96 and newer you can use EFB Copy to Texture without getting issues with goo/oil.
So you're saying the goo is behaving normally in 3.0 as well?
I'm really curious what change caused this. I mean this is nothing short of miraculous. As I said before MP has required efb to ram to run properly for over 4000 revisions and now all of the sudden it's completely unnecessary? How the hell is dolphin suddenly able to emulate the visors correctly with an efb texture copy.
Well I don't know how this is possible and I actually thought you guys knew that it was working now.
It really felt like a surprise that you didn't.
The only real "visual" thing I can agree on with these game notes is that EFB to RAM is needed for the coins to spin in New Super Mario Bros. Wii
And the goo is behaving like Maverick said in his post, you see the Piantas standing on the ground immediately trying to shake of the goo instead of them being underground at first as they should be with EFB to RAM
And yeah you can clean them and complete the level just fine.
At least it worked fine at Piantas in need at the Pianta Village level.
(11-09-2011, 08:52 PM)Gabriel Belmont Wrote: [ -> ] (11-09-2011, 08:35 PM)NaturalViolence Wrote: [ -> ]I don't have super mario sunshine but this is what the wiki entry says: Quote:Change this to RAM if you are using older revisions and the goo/oil in the game are getting behave oddly and impossible to spray away. As EFB Copy to RAM decreases emulation speed, on Dolphin 3.0-96 and newer you can use EFB Copy to Texture without getting issues with goo/oil.
So you're saying the goo is behaving normally in 3.0 as well?
I'm really curious what change caused this. I mean this is nothing short of miraculous. As I said before MP has required efb to ram to run properly for over 4000 revisions and now all of the sudden it's completely unnecessary? How the hell is dolphin suddenly able to emulate the visors correctly with an efb texture copy.
Well I don't know how this is possible and I actually thought you guys knew that it was working now.
It really felt like a surprise that you didn't.
The only real "visual" thing I can agree on with these game notes is that EFB to RAM is needed for the coins to spin in New Super Mario Bros. Wii
And the goo is behaving like Maverick said in his post, you see the Piantas standing on the ground immediately trying to shake of the goo instead of them being underground at first as they should be with EFB to RAM
And yeah you can clean them and complete the level just fine.
At least it worked fine at Piantas in need at the Pianta Village level.
I can confirm that too. It works fine with 3.0
Thank you LordVador for confirming this too.
Any chance you have tried the Pictobox in Wind Waker and the visors in MP1 and MP2 with EFB to Texture?
Seems to me that EFB to Texture ain't so broken as it used to be and it would be great if other people could confirm this also.
(11-10-2011, 04:30 PM)Gabriel Belmont Wrote: [ -> ]Thank you LordVador for confirming this too.
Any chance you have tried the Pictobox in Wind Waker and the visors in MP1 and MP2 with EFB to Texture?
Seems to me that EFB to Texture ain't so broken as it used to be and it would be great if other people could confirm this also.
Still haven't retried Metroid games with 3.0 they're likely to be next games I'll be playing (some of my favourite games). Same thing for Zelda games. I'm missing time to play these days. So many good games to play or replay and not enough time. Life is too short

I saw you tested them and that it worked. Good info

Yeah well seems to me EFB to Texture is doing a hell of a good job these days, if it weren't for those spinnings coins in New Super Mario Bros. Wii I couldn't tell the difference between the two.
I've been a busy boy and playing Zelda Skyward Sword like a maniac, I'm done with normal mode with just one single heart piece and side-quest to go until 100%
I have to admit my defeat with Dolphin 3.0 for this game, looks like r7719m was the only way to go enable to emulate it properly.
No crashes, no bugs what I have seen, nothing to report at all just 55+ hours joyful playing.
I will add it with the rest of the games in the first post.
While I'm at it I think I will add a couple of other games that I bought recently, Kirby's Adventure, Twilight Princess Wii, Resident Evil 4 Wii, Metroid Prime 3, Resident Evil Umbrella Chronicles and Darkside Chronicles
Although they worked pretty much flawless on Dolphin 3.0 and should utilize the same settings as the rest of the games in the first post.
First post updated with new goodies

Quote:Per-Pixel Lightning checked
Force Texture Filtering checked
Both of these should ALWAYS be unchecked. I seriously don't know why we even have them. Both of these settings reduce accuracy (and therefore can cause problems with some games) for no good reason.
Per pixel lighting is extremely demanding on the gpu and 99% of the time it does not change image quality at all. In a few games it can make shadows/bloom appear slightly sharper, it's debatable whether it even looks better.
Force texture filtering is an option that should definitely be removed. 99% of the textures in most games use bilinear/trilinear filtering already and usually the few textures that don't had it disabled by the developer for a specific reason (usually because for whatever reason it causes image corruption on that particular texture).
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