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Full Version: [GC] Star Fox Assault animation bug
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I started using Dolphin to emulate yesterday, so i'm not quite too in hang of things. (I think this may be the reason). I'm having a graphical issue with Star Fox Assault. Some animations don't seem to work, (E.g.:Landmaster wheels, mouth movement and stuff.) although in-game character movement is ok, except for cutscenes, when the mouth movement bugs still appear. (and eventually audio is sometimes heavily un-synchronized with video.)

These are (AFAIK) my system specs:

Windows XP SP3
nVidia GEForce 9500GT
Intel Celeron CPU E3200 @ 2.40GHz
GenuineIntel, 2 cores, 64-bit support.
512MB RAM
Quote:Intel Celeron CPU E3200 @ 2.40GHz

Oh god.

Quote:512MB RAM

Oh god!

You won't get playable performance with almost any game on that system but I'll help you resolve your issue anyways. I need to know what revision of dolphin you're using and I need you to post screenshots of your settings.
Why didn't he get the "1GB of continuous RAM not found" error?
32 bit on windows xp, that's why.
(11-01-2011, 01:25 PM)NaturalViolence Wrote: [ -> ]
Quote:Intel Celeron CPU E3200 @ 2.40GHz

Oh god.

Quote:512MB RAM

Oh god!

You won't get playable performance with almost any game on that system but I'll help you resolve your issue anyways. I need to know what revision of dolphin you're using and I need you to post screenshots of your settings.
(I need to get better hardware it seems. O_O)
I'm using 3.0-197, and the screenshots are below:
On a second note, i think it's not 512 MB RAM, because i don't know how to check how much RAM my comp has. At least i found out 512 is NOT my RAM, but idk what number it is actually.
[Image: configa.png]
[Image: config2.png]
[Image: config3i.png]
[Image: config4.png]
[Image: config5.png]
[Image: config6.png]
[Image: config7.png]
[Image: config8.png]
[Image: config9.png]

Two in-game. Sorry for double post. image limit blocked me:
[URL=http://img412.imageshack.us/i/screenshotneu.png/][Image: screenshotneu.png]

[Image: screenshot2lf.png]
Hmmm, no idea. Have you tried 3.0?
I'm already using 3.0, but it seems like i'm not the only one having this problem;I checked a gameplay of the same game on dolphin, the defect is still here.

Bad ISO maybe?
Since you have such a weak system I would hate to suggest this but this might be solved only by using EFB to Ram. You could also try using JITIL or enabling CPU EFB Access. However those might not work because as strange as it sounds I remember reading that this was an issue fixed by using LLE audio or by using a combination of LLE audio and another setting.
Tried those, but no effect. Here are the results:
EFB -> RAM : Nothing
JITIL : Slight speedup.
CPU EFB access enabled : Nothing
Everything together : Nothing

Also, the LLE audio prompts the following error message:
"Failed to load DSP ROM:./User/GC/dsp_rom.bin

This file is required to use DSP LLE.
It is not included with Dolphin as it contains copyrighted data.
Use DSPSpy to dump the file from your physical console.

You may use the DSP HLE which does not require ROM dumps.
(Choose it from the "Audio" tab of the configuration dialog.)"

Followed by:
"Failed to initialize DSP emulator!"
Do what it says...
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