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Thank you all for your responses.

Again, my system's language IS English. I will give it a try, but I really don't understand how deleting a secondary language should help.

I'm adding some screenshots just to make sure you've understand the problem.
(10-26-2011, 02:51 AM)qweqweqwe Wrote: [ -> ]Thank you all for your responses.

Again, my system's language IS English. I will give it a try, but I really don't understand how deleting a secondary language should help.

I'm adding some screenshots just to make sure you've understand the problem.

You said it worked with OpenGL? I guess you'll have to do with that
(10-26-2011, 03:02 AM)LordVador Wrote: [ -> ]You said it worked with OpenGL? I guess you'll have to do with that

It seems that OpenGL is not that stable. It's a bit slower I think, and there are some blank rectangles here and there. If you have any advice how to fix that it'll be also helpful (will provide screenshots soon)

And, if any of you know by any chance a way to "mirrorize" the whole computer display, so that I could skip the problem instead of solving it... it'll be awesome.
Try changing your Dolphin's language to English...
OK, gave up direct3D, I'll use OpenGL.

Just help me get rid of the constant rectangle in the top left corner on cutscenes (don't know if there are more problems by now, haven't really started to play yet)
(10-26-2011, 08:05 AM)qweqweqwe Wrote: [ -> ]OK, gave up direct3D, I'll use OpenGL.

Just help me get rid of the constant rectangle in the top left corner on cutscenes (don't know if there are more problems by now, haven't really started to play yet)

If this is the only issue you got I guess you can live with it Big Grin Try EFB Copies to RAM and accurate Texture Cache. Also play a little more and tell us which eventual other issues you got
(10-26-2011, 06:36 PM)LordVador Wrote: [ -> ]
(10-26-2011, 08:05 AM)qweqweqwe Wrote: [ -> ]OK, gave up direct3D, I'll use OpenGL.

Just help me get rid of the constant rectangle in the top left corner on cutscenes (don't know if there are more problems by now, haven't really started to play yet)

If this is the only issue you got I guess you can live with it Big Grin Try EFB Copies to RAM and accurate Texture Cache. Also play a little more and tell us which eventual other issues you got

I will, thanks a bunch.
(10-26-2011, 06:36 PM)LordVador Wrote: [ -> ]If this is the only issue you got I guess you can live with it Big Grin Try EFB Copies to RAM and accurate Texture Cache. Also play a little more and tell us which eventual other issues you got

btw, it seems that it's not the only problem that ffcc has with opengl:
http://code.google.com/p/dolphin-emu/issues/detail?id=4471

I didn't understand exactly what are the recommendations in this page. What I did get, if I'm not mistaken, is that there are less issues in r6626, but the link to it is broken.
(10-26-2011, 10:44 PM)qweqweqwe Wrote: [ -> ]
(10-26-2011, 06:36 PM)LordVador Wrote: [ -> ]If this is the only issue you got I guess you can live with it Big Grin Try EFB Copies to RAM and accurate Texture Cache. Also play a little more and tell us which eventual other issues you got

btw, it seems that it's not the only problem that ffcc has with opengl:
http://code.google.com/p/dolphin-emu/issues/detail?id=4471

I didn't understand exactly what are the recommendations in this page. What I did get, if I'm not mistaken, is that there are less issues in r6626, but the link to it is broken.

This report means the mentioned issue has existed since r6627. You could try an older version like r6505 (it's a famous revision Wink) here http://www.dolphin-emu.org/download.html?list=59
Both 6626 and 6505 work bad in a way that it'll be a waste of time talking about it. But, I've discovered that although these two versions give crappy results (both in opengl and direct3d), the display isn't mirrored - even when using direct3d!

More so, take a look at the screenshots attached; you'd see that the latest dolphin's GUI itself is aligned to the right (bad) yet in the old versions it's aligned to the left as it should!

I've also noticed that all of the problems that were discussed in the link that I've provided also exist in the latest version + OpenGL, and it's not just the blue rectangle. Btw, I tried to do what you asked me, and unfortunately it didn't help at all Sad

What I'm saying, is that since the new version + direct3d works great but mirrored and in the old versions it works bad but not mirrored, how come there's no simple solution for that?

I'm sorry if I'm bugging, it's just seems so awkward...
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