10-26-2011, 03:13 AM
10-26-2011, 03:29 AM
Why would changing the version control system change anything about the frequency of stable releases? o_o
10-26-2011, 03:36 AM
Well, I don't know, I remember you said that when people were arguing that now it was hard to track the progress and blah and then you told them the end user shouldn't see the google page anyways or somethin' like that, then they said blah a bit more and you said maybe now we are going to have more releases so people can still "track the progress" or something like that. 
I'm too lazy to quote now, maybe later.

I'm too lazy to quote now, maybe later.
10-26-2011, 04:36 AM
Yeah, that was a pretty unrelated plan though...
10-26-2011, 02:20 PM
(10-25-2011, 10:56 PM)LordVador Wrote: [ -> ](10-25-2011, 08:44 PM)LukaGamer Wrote: [ -> ]I'm using 3.0, but the game freezes when I try to go to the other area when you cross the first lake after you get the fire rod.
Also, anyone know a way to stop Metal Gear Solid Twin Snakes from stopping the audio during Codec and cutscenes? And sometimes when I fire the FAMAS the shooting audio loops infinitly.
(10-25-2011, 07:44 PM)LordVador Wrote: [ -> ](10-25-2011, 07:32 PM)LukaGamer Wrote: [ -> ]Works fine with me though, it actually crashes less on Twin Snakes. Not sure about Four Swords Adventure though.
Less than 3.0? Four Swords Adventures shouldn't crash if Audio Throttle is on
Not less than 3.0, it's called 3.0-184 Dirty, it's the latest release I think, http://www.dolphin-emu.org/download.html
Latest is 3.0-187 at the time I post this.
Actually by "less than 3.0" I was asking you if you compared number of crashes that you obtained with 3.0-184 to number of crashes that you obtained with 3.0
Well I haven't been using it as long but it crashes a shitton less, especially on cutscenes, the normal 3.0 crashes on nearly every cutscene in MGS:TS but the worst I've got so far on this one is the audio being totally gone along with the subs in the scenes.
10-27-2011, 06:58 AM
(10-26-2011, 04:36 AM)neobrain Wrote: [ -> ]Yeah, that was a pretty unrelated plan though...
....
...and... what happened to it?
Sounds like a good idea to me.. :/
10-27-2011, 09:53 AM
No one really cared about it, so no biweekly releases or anything like that. 

10-27-2011, 07:11 PM
? lol
10-28-2011, 09:23 AM
(10-27-2011, 09:53 AM)neobrain Wrote: [ -> ]No one really cared about it, so no biweekly releases or anything like that.
Sure no timed releases, but what's wrong with '3.1'? I don't know the most efficient way to manage git with so many devs but each master build should be stable enough for playing.
10-28-2011, 10:03 AM
(10-27-2011, 09:53 AM)neobrain Wrote: [ -> ]No one really cared about it, so no biweekly releases or anything like that.
:/
...
Lol, "biweekly" makes me remember nakee ^^