Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin 3.0-196 x64 ICC Build by Trevlec
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Ok, i have to make a rebuild with the newest version 3.0-196. I hope this build works, give me pls a status report if it works.

Have fun

http://www.mediafire.com/?844rbf144yic35c
Does this have OpenMP support?
Quote:Ok, i have to make a rebuild with the newest version 3.0-196. I hope this build works, give me pls a status report if it works.

Have fun

http://www.mediafire.com/?844rbf144yic35c

It didn't load on my computer.

~~
happy to help
Quote:libiomp5md.dll is missing.
Its in "Composer XE\redist\intel64\compiler".
Here's a copy for now.
build 3.0-196 has no OpenMP support, i think, you dont need the libiomp5md.dll. All my Builds works perfect on my system.

@LonerGoth got you a error or what?
okay when I wrote that, it really didn't load, but funnily enough, trying it now, before commenting, made it run!

how strange... I didn't do anything to change the PC, nor did I mess with your build, but, it DID, Not Work, yesterday!

sorry for this.

anyways, from what I remember, I got nothing, as in not even a 'loading' mouse icon change after double clicking dolphin.exe, so it was most likely a problem, not with your build but with my computer anyways.

but that was yesterday...

today it loaded the main window, and I'm going to try it right now, but yesterday, it didn't even get this far, indeed nothing happened.

I can only assume it was either me or my pc specifically, as it is working now.
I get 31 fps in game, 50 in the title screen, and about 200 before it loads the safety warning.

seems to work fine, I will be gone for another day now, whilst I play xenoblade.

hehe. I can't believe it didn't even load yesterday though... I tried a couple times, not just the once y'know.
http://i.imgur.com/Y0yXa.jpg

if it didn't work I wouldn't have been able to take this screenshot...

but basically, yesterday, it didn't even load and today, I get to screenshot my game.

thanks for the build.
dam... it crashed.

I don't think it is your fault dude. I got an hour out of it though.

I've heard xenoblade crashes randomly on some other people, so it can't be just this build in particular that has this problem.

~~
2.9 ghz AMD APU A8 3850
16 gig ram, 1 gig used for graphics.
64-bit windows 7.
xenoblade gets 30-40 fps.

I also have a laptop that plays Xenoblade at a playable 15fps.
yes the game crashes randomly, save often Smile.

I make a new build in a few days.
well thanks for your concern anyways.

I posted that the emulator didn't load at all, in the hopes that it was just a spelling mistake or something minor that screws up the build, but apparently, it was just my PC messing with me.

oh, and if I use anti aliasing, it slows the game considerably, though again I believe this is my problem and not yours.
there seems to be some texture rendering problems in the drainage pipe and ether mines near colony 6, I have to change from direct x 11 to opengl.

seems like the only real problem so far.
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