How about checking "Skip EFB Access from CPU"? I didn't have any problems with that setting when playing SSBB. Also put the Texture Cache slide all the way to "Fast". I also checked "Disable Fog" but don't know if that has any real impact on the performance or lags.
Edit: And when talking about Audio the XAudio2 back end worked a whole lot better for me with SSBB.
Quote:I reduced internal resolution from auto to x2 and it helped alot O__o now the lag wont happen that often only when the game introduces the chars before fight. Talking about Smash brother brawl. O__o
....interesting. This means it was caused by the shaders or shader cache. Try the latest revision, neobrain just finished tweaking the shader cache UID and that might help.
That makes no sense, the HD6850 will not bottleneck anything at 2, 3x or auto IR and no SSAA. My crappy HD6650 GPU has no issues with the above mentioned IR's and it's far worse than a 6850.
Another thought: Have you tried running Dolphin with High priority? Might help if other programms/services cause the interrupts.
Quote:That makes no sense, the HD6850 will not bottleneck anything at 2, 3x or auto IR and no SSAA. My crappy HD6650 GPU has no issues with the above mentioned IR's and it's far worse than a 6850.
I didn't say anything about bottlenecking. We're talking about stuttering. The higher IR could have possibly caused lengthier pipeline stalls that were rare enough to not have a significant impact on performance but still create a "microstuttering" effect (*shrugs* just a random guess).
Quote:driver problem maybe?
Could be, microstuttering can be caused by the application or the drivers, at the moment we have no way of knowing.
We are in affect still talking about a bottleneck of some sort. If my much weaker GPU has enough throughput to handle things with no stuttering there is no reason to believe his video card would not also.
But why would there be a problem with the GPU, since Dolphin doesn't use any exotic features of graphic cards, now does it? He said that all his PC-games were working just fine, and I guess alltogether they demand all the things Dolphin does from the GPU and much much more. Please correct me if I'm wrong, since I actually don't know shit about how Dolphin does anything (yet)^^
(10-04-2011, 07:24 AM)dEnigma Wrote: [ -> ]But why would there be a problem with the GPU, since Dolphin doesn't use any exotic features of graphic cards, now does it? He said that all his PC-games were working just fine, and I guess alltogether they demand all the things Dolphin does from the GPU and much much more. Please correct me if I'm wrong, since I actually don't know shit about how Dolphin does anything (yet)^^
Yea, i can play games like crysis, bf bc2, bf3, vindictus, dragon nest, portal 2, the last remnant, darksiders, borderlands, left 4 dead 2. And other pc gmaes fine without problem with high settings, including Metro 2033 wich is one of the most demanding games at this days market.
Im not noob with computers, im noob with dolphin.
(10-04-2011, 05:52 AM)naoan Wrote: [ -> ]driver problem maybe?
Well AMD drivers happen to suck most of the time. xD
Maybe fresh windows install will help?
Im gonna anyway format my hdd cuz im getting 80gb SSD in two weeks.
And btw when i was using dolphin in summer about 2-3 months ago i played Zelda windwaker trought completely and never had problems like these. Now even Zelda Ww does this for me.
Funniest thing is, my fps is full almost all the time, whatever i play. Not having bad fps drops or anything.
Quote:We are in affect still talking about a bottleneck of some sort. If my much weaker GPU has enough throughput to handle things with no stuttering there is no reason to believe his video card would not also.
Your logic.....it hurts.
This has nothing to do with bottlenecking. They are two totally different things. You can have a game running very very fast that is occasionally experiencing microstuttering that is so quick that the framerate doesn't appear to drop (for example a lot of crossfire/SLI users have this problem in a lot of games, constant high framerates and excellent performance but terrible microstuttering).
Just because your weaker video card doesn't do it doesn't mean anything. It could be his drivers for all we know, or you could be less sensitive to it, or maybe it's an option that you've configured differently in dolphin, or if he's using efb ram copy it could be related to the memory/memory controller, we just don't know without more information.
@PurinFIN
Try turning audio throttle on/off. Try disabling audio completely. Try unchecking ram efb copy and checking texture efb copy. Try checking openMP texture decoder. Try deleting your shader cache in the dolphin directory. And if all else fails reformat and get the latest stable drivers for your video card.