So whenever I play Metal Slug Anthology on Dolphin, the graphics work great and perfectly in the intro and main menu but once I start one of the games in it, different a few area's on the screen flash a different image (hard to explain that one) and a lot of the sprites flash different colors while in movement too. This is really annoying and I was wondering if anyone else is having this issue or would know how to fix it.
Sorry. I guess those slipped my mind >.<' hope I copied the right things. I have Dolphin r7671.
Settings:
VSync = False
Adapter = 0
[Settings]
AspectRatio = 0
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = True
ShowFPS = True
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DLOptimize = 0
Show = 0
DumpTextures = False
HiresTextures = False
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
AnaglyphStereo = False
AnaglyphStereoSeparation = 200
AnaglyphFocalAngle = 0
EnablePixelLighting = False
EnablePerPixelDepth = False
ShowEFBCopyRegions = False
ShowShaderErrors = True
MSAA = 0
EFBScale = 1
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DisableLighting = False
DisableTexturing = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
OMPDecoder = True
[Enhancements]
ForceFiltering = False
MaxAnisotropy = 0
PostProcessingShader =
Enable3dVision = False
[Hacks]
EFBAccessEnable = True
DlistCachingEnable = False
EFBCopyEnable = True
EFBCopyDisableHotKey = False
EFBCopyRAMEnable = True
EFBCopyVirtualEnable = True
EFBEmulateFormatChanges = False
Specs(Not sure what's needed):
Operating System: Windows 7 Home Premium 64-bit
Processor: Intel® Core2 Quad CPU Q8200 @ 2.33GHz (4 CPUs), ~2.3GHz
RAM: 8192MB
Graphics Card: ATI Radeon HD 5800 Series
Hmmm. I guess I can't put all that info into a [spoiler] on this forum.
Works just fine now. Thanks LordVador