So, uh...
What sort of fancy graphical doohickeys can your average gtx 550 ti do?
(For example that 1.5x + 9x SSAA that you said looks so good.)
They're supposedly equal to a GTX 460 SE.
GTX 460 SE
Video memory bandwidth: 108.8 GB/s
Shader throughput: 748.8 GFLOP/s (fused multiply add)
Video memory: 1GB
Pixel fillrate: 20.8 GP/s
Texture fillrate: 31.2 GT/s
SM count: 6
GTX 550 Ti
Video memory bandwidth: 98.5 GB/s
Shader throughput: 691.2 GFLOP/s (fused multiply add)
Video memory: 1GB
Pixel fillrate: 21.6 GP/s
Texture fillrate: 28.8 GT/s
SM count: 4
GTX 460 SE should be slightly faster (5-10%) on average.
My GTX 260 C216
Video memory bandwidth: 111.9
Shader throughput: 804.8 GFLOP/s
Video memory: 896 MB
Pixel fillrate: 16.128 GP/s
Texture fillrate: 41.472 GT/s
SM count: 0 (predates dx11 GPUs)
Not necessarily faster or slower. Peak shader throughput is a little bit higher but utilization will also be a little bit lower. Video memory bandwidth is a little bit higher but pixel fillrate is about 20% lower. I'm honestly unsure which would perform better if you pit my card against a GTX 550 Ti in dolphin. Most PC games show them being dead even but dolphin is a bit different in how it uses the GPU.
In heavier games my graphics card is capable of close to 6.0MP internal resolution (around 5.3MP by my estimates) while maintaining 60 fps so I would expect similar performance from yours.
Therefore it should be able to handle:
4x IR + no SSAA
or
2x IR + 4xSSAA
or
1x IR + 9xSSAA
1.5x IR + 9xSSAA will be too much for it in some games.
Edit: corrected 1.5x to 1x
4xSSAA is currently broken in dolphin but it can be forced using nvidia inspector if you know what you're doing. Either that or you can use FXAA with nvidia inspector, or the d3d11 backend with MSAA. Personally I would recommend d3d9 with 2x IR and 4xSSAA forced through nvidia inspector since you're running on a 1360 x 768 HDTV. If you were using a 1920 x 1200 monitor like me I would recommend 3x IR with FXAA.
(10-17-2011, 07:59 AM)NaturalViolence Wrote: [ -> ]GTX 460 SE
Video memory bandwidth: 108.8 GB/s
Shader throughput: 748.8 GFLOP/s (fused multiply add)
Video memory: 1GB
Pixel fillrate: 20.8 GP/s
Texture fillrate: 31.2 GT/s
SM count: 6
GTX 550 Ti
Video memory bandwidth: 98.5 GB/s
Shader throughput: 691.2 GFLOP/s (fused multiply add)
Video memory: 1GB
Pixel fillrate: 21.6 GP/s
Texture fillrate: 28.8 GT/s
SM count: 4
GTX 460 SE should be slightly faster (5-10%) on average.
My GTX 260 C216
Video memory bandwidth: 111.9
Shader throughput: 804.8 GFLOP/s
Video memory: 896 MB
Pixel fillrate: 16.128 GP/s
Texture fillrate: 41.472 GT/s
SM count: 0 (predates dx11 GPUs)
Not necessarily faster or slower. Peak shader throughput is a little bit higher but utilization will also be a little bit lower. Video memory bandwidth is a little bit higher but pixel fillrate is about 20% lower. I'm honestly unsure which would perform better if you pit my card against a GTX 550 Ti in dolphin. Most PC games show them being dead even but dolphin is a bit different in how it uses the GPU.
In heavier games my graphics card is capable of close to 6.0MP internal resolution (around 5.3MP by my estimates) while maintaining 60 fps so I would expect similar performance from yours.
Therefore it should be able to handle:
4x IR + no SSAA
or
2x IR + 4xSSAA
or
1x IR + 9xSSAA
1.5x IR + 9xSSAA will be too much for it in some games.
Edit: corrected 1.5x to 1x
4xSSAA is currently broken in dolphin but it can be forced using nvidia inspector if you know what you're doing. Either that or you can use FXAA with nvidia inspector, or the d3d11 backend with MSAA. Personally I would recommend d3d9 with 2x IR and 4xSSAA forced through nvidia inspector since you're running on a 1360 x 768 HDTV. If you were using a 1920 x 1200 monitor like me I would recommend 3x IR with FXAA.
Actually, if I did this, the image would look pretty good as 1080p looks great on this display.
Random question, if I tried to run run Shadow of the Colossus on PCSX2,
what could I set the Internal Resolution to?
Also, could I run 1.5x + 9x SSAA in Pokemon XD and SSBM/SSBB?
Or Budokai Tenkaichi 3?
Quote:Random question, if I tried to run run Shadow of the Colossus on PCSX2,
what could I set the Internal Resolution to?
No idea, I don't use PCSX2 (....yet).
Quote:Also, could I run 1.5x + 9x SSAA in Pokemon XD and SSBM/SSBB?
Or Budokai Tenkaichi 3?
No idea, you'll have to try it and see for yourself. And I honestly think 2x IR + 4xSSAA @ 1366 x 768 would look best.
(10-17-2011, 08:37 AM)NaturalViolence Wrote: [ -> ]Quote:Random question, if I tried to run run Shadow of the Colossus on PCSX2,
what could I set the Internal Resolution to?
No idea, I don't use PCSX2 (....yet).
Quote:Also, could I run 1.5x + 9x SSAA in Pokemon XD and SSBM/SSBB?
Or Budokai Tenkaichi 3?
No idea, you'll have to try it and see for yourself. And I honestly think 2x IR + 4xSSAA @ 1366 x 768 would look best.
Actually, I think Xenoblade and SOTC are about the same in terms of graphics requirements. (Both REALLY demanding, some of the most on their entire respective consoles!)
So maybe tell me how Xeno would run and I could go from there?
Quote:Actually, I think Xenoblade and SOTC are about the same in terms of graphics requirements. (Both REALLY demanding, some of the most on their entire respective consoles!)
How good it looks has NOTHING to do with how hard it will be for dolphin to emulate.
Rainbow road on mario kart wii is extremely demanding on the GPU while twilight princess and super mario galaxy (which have far superior graphics) produce very little GPU load (although super mario galaxy is very demanding on the cpu).
Quote:So maybe tell me how Xeno would run and I could go from there?
*Shrugs*
Your cpu should be able to handle pretty much anything you throw at it as long as you use HLE for audio on the heavier games. If you're asking how demanding it would be on your gpu and what the highest settings you could use would be I have no idea since I don't have that particular game.
(10-17-2011, 10:00 AM)NaturalViolence Wrote: [ -> ]Quote:Actually, I think Xenoblade and SOTC are about the same in terms of graphics requirements. (Both REALLY demanding, some of the most on their entire respective consoles!)
How good it looks has NOTHING to do with how hard it will be for dolphin to emulate.
Rainbow road on mario kart wii is extremely demanding on the GPU while twilight princess and super mario galaxy (which have far superior graphics) produce very little GPU load (although super mario galaxy is very demanding on the cpu).
Quote:So maybe tell me how Xeno would run and I could go from there?
*Shrugs*
Your cpu should be able to handle pretty much anything you throw at it as long as you use HLE for audio on the heavier games. If you're asking how demanding it would be on your gpu and what the highest settings you could use would be I have no idea since I don't have that particular game.
Well, what's the most demanding ya got?
SOTC needs speedhacks on anything that isn't an i5-2500k.
So the controls will be a bit jerky.
Audio should be fine.
It basically IS the PS2 equivalent of SMG. (Platforming Included!)