Dolphin, the GameCube and Wii emulator - Forums

Full Version: Filthy 3.0-96 x64 ICC Builds
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finally, someone other than me that enables the sse defines! Nicely done.
(09-06-2011, 07:54 AM)FilthyMonkey Wrote: [ -> ]Unpatched 3.0-77 build added. Seems to fix the minor graphical glitches with the railings at Alcamoth in Xenoblade.

Screenshot of the issue? Big Grin just curious
Upon further testing, I think I might have imagined it. The way the light reflects off of the semi-transparent railing glass can make it look like they are flickering in-game. It is possible it actually happens on a Wii as well, and isn't any sort of emulator bug. Looking at the area side by side in 71 and 77, they seem to render the scene identically.
Sadly, I can't comment on billiard26's dolphin fork but have you tried compiling http://code.google.com/r/billiard26-dolphin/source/list?name=boost?(I doubt it compiles in the current state though) as well as neobrain's shadercache-rewrite? I'm certain they'd use some feedback.
Billard's clone doesn't need feedback afaict since it's only about some code cleanups. My "shadercache-rewrite" (which really is anything but a rewrite Tongue) will need some testing but I'll need to fix one tiny issue first.
Right now we'd like to hear about what the merge of the scissoring-fixed branch possible could have fixed, so far we only know of baten kaitos ;D
Hey Filthy, can we expect some ICC optimized shadercahce-uids branch builds? Neobro needs more feedback.
Yeah, it's ready now. The only place people can get builds from right now is emucr, so it'd be nice to have that some builds on these forums as well :/
Fair enough. I made a build from the new-shadercache-uids branch. Link is in the OP.

Edit: Took it down. I forgot to set the _M_SSE define and need to rebuild it. Will be up within the hour or so.

Edit 2: Okay, back up. Should be correct now.
sry the 3.0-79 build with mylek 3.1 patch didn't work for me, i have random crashes, sound stuttering and performance drops in Xenoblade Sad (play with 30fps patch)
also your build won't launch at all with AMD Phenom II, thought you might want to know...
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