Speed and compatibility seem to be greatly improved in R3402. I don't know what you did but something helped. I can now use 16xaa for Zelda TP with no slowdown - that's pretty impressive. I love the new postprocessing shaders too - bad bloom needs to be tweaked but it looks good.
Appreciate the new release as always! Just 2 things I thought I'd comment on:
1. Metroid Prime 3 no longer appears to boot up. The wrist strap warning screen starts to fade in, and then immediately the screen goes black and never goes anywhere (although the emulator itself does not appear to be hanging as the framerate counter still fluctuates normally). It booted up properly on 3286, at least until the Mii selection screen.
2. Personally I liked the old resolution selection method better. It's more convenient to have settings when you want to switch between a small window when windowed and the full resolution of your monitor in fullscreen.
Reply : FRIGGIN AGREED on the sound thing, but atleast it does play through at said even 30fps now. I wans't having too much of a problem with it myself before aside from just what appeared to be occasional slowdowns like with loading screens ; p I havent downloaded this versionyet, but will in a moment. I have to see the improvements to zelda .. that, and i want to see if some text thingies have been fixed in spyro ^_^;
(06-11-2009, 08:18 AM)CaptainSpaz Wrote: [ -> ]First time trying out Dolphin in over a year, plus on a new laptop.
Things I noticed in the change from the last bi-weekly build:
The Legend of Zelda: Wind Waker now plays at an even 30fps (+-1fps) which makes it much more playable than the previous build.
Also, before the L-targeting wasn't working on my system but now appears operable.
Now if only the sound could work then everything would be fine.
The Metroid Prime issue is known, it is due to a bug with /dev/di emulation....being worked on.
im playing ToS dawn of the new world, and with this new build i get a huge slow down. The fps went from 30 to 9. Iddle skipping went from 200 to 90, i guess its because of the FPS limitter, is there a way to rise it up??
How does the Frame Skipper work? I know in the N64 and PS2 emulators... you just hit a check and it does it. Is that how it works here?
yes i guess, but in this new build it seems that its working slower
(06-12-2009, 11:13 AM)belomeclone Wrote: [ -> ]How does the Frame Skipper work? I know in the N64 and PS2 emulators... you just hit a check and it does it. Is that how it works here?
there's no frameskipper yet, just a frame limiter

Hi Friends
i write ProfiledReJIT = True under [core] and when run redinet evil zero come error first time
please help me
Hi, everybody, excuse me, but how many weights the dolphin 3404 of 64 bits, because im downloading it, but it doesnt work the file, only it reaches until 4,5mb.