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Full Version: Xenoblade Chronicles [Pal-Wii]
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Now i'm playing with 4x internal resolution (2560 x 2112) and antialiasing 8(x 32) with NOT A SINGLE SOUND BUG and with not a single lag or drop framerate below 24.

I'm going to class now and when i'm home post a video showing my configs for you.

Anyway, with this resolution THE GAME DOES NOT LOOK LIKE AN WII. Look like an PS360 game.

Just wait a little more and i will post the video.
Lol with that processor I wouldn't expect any less.
I'm quite curious what specs will let you play with that IR and AA?

(08-18-2011, 08:13 AM)andreyand Wrote: [ -> ]Now i'm playing with 4x internal resolution (2560 x 2112) and antialiasing 8(x 32) with NOT A SINGLE SOUND BUG and with not a single lag or drop framerate below 24.

I'm going to class now and when i'm home post a video showing my configs for you.

Anyway, with this resolution THE GAME DOES NOT LOOK LIKE AN WII. Look like an PS360 game.

Just wait a little more and i will post the video.

kzador

hey guys im having an issue i get the audi skiping and jumping but thats not it i get good enought fps and everything but the game hangs at times, couldnt play more than 15 minutes straight withut it hanging. it doesnt hang my computer but it does break the emulator too. just for the record ive played tons opf games in dolhin and never had this issue, for the way it hangs, on a repeatedly sound it seems the problem its sound related but couldnt fix it at least yet. ive tried build 7714 and same thing and 7547 wich is the one ive been using for all the other games except for MH3 wich i play on the special 6505 build. well sry for the lenght of this and for my english its not my native language.

My specs are:
Phenom II x2 555 3.2ghz (STOCK)
2x 2gb Kingston DDR3 1333 (stock)
ATI RADEON HD 5750 (stock)
GIGABYTE M68MT-S2P

Its not a high end pc at all but i was able to play prety much every game i tried smoothly on 1080p. Stock i mean i have nothing overclocked and my main concern at this point is that the game works.

If it matters im using the PAL MULTI version of the game.

THX.
Well for me most games do fine with some AA and 3x or 4x internal res, it's the game itself that is the problem if I get slowdown. Like kirby's epic yarn, no matter my image quality settings, when there is a lot of "thread" stuff on screen(monsters, water fountains, the tank + missiles in the first level) my frames drop. Doesn't matter if I'm at 0 AA and 1x native, the processor can't do it so the graphics card and settings don't matter. I guess any sound problems here is not being able to run it super stable but a 4.8ghz new i5...well they definitely can.
4 or 4.2 with 2500K not 4.8Ghz Wink
Well two people just posting are at 4.8ghz. I'm jealous.
My max is 4.9Ghz@1.41V, but no need to put this oc with dolphin.
Yeah, I'm currently running everything I want to play at full speed so I'm staying at 4.4GHz which works at a nice relaxing voltage of 1.30V. People say that close to 1.4V and higher can noticeably shorten the lifespan of the CPU which I'd like to avoid.

Akiru

The game works very well for me on dolphin, steady 26 FPS all the time, and with DSP LLE on Thread activated, there are no sound problems at all, it just runs perfectly.

And to add one thing, this game looks beautiful with 3D vision, so deep and gorgeous... I pity all those people who have to play it on Wii. In 3D it runs perfectly at 26FPS an no sound issues as well, on x4 times internal resolution.

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Windows 7 64bit
AMD Phenom II x6 1090T @ 3,5 Ghz
2x GTX 570 SLI @ stock
8GB RAM
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