After playing for a while and getting a 3 member party I am now suffering from crashes. They always seem to happen during combat and if I'm not mistaken when someone scores a critical hit.
(08-20-2011, 03:40 PM)andreyand Wrote: [ -> ]Just solved the white screen problem with Dolphin-r7612_L102_x64_ICC.
I does'nt have 4x Internal but the image quality is the same, without sound / screen bugs, until now (I'm on GAUR PLAIN) (they don't want to mean GAU from FFVI??? rsrsrsrs)
How did you solve the white screen problem?
Using same revision as you.
Played for an hour with no crashes after switching to LLE. No idea if it fixed the issue or if I was just lucky though.
Solve white screen with anti aliasing off. You can play 32bit revisions with fxaa injection files to keep AA without the problem..I'm not sure what other fix there is.
Yep OGL is the way to go... Been playing for about 10 hours now with zero crashes.
(08-20-2011, 08:51 PM)vortextk Wrote: [ -> ]Solve white screen with anti aliasing off. You can play 32bit revisions with fxaa injection files to keep AA without the problem..I'm not sure what other fix there is.
Thanks, that solved it.
(08-20-2011, 09:09 PM)Draken Wrote: [ -> ]Yep OGL is the way to go... Been playing for about 10 hours now with zero crashes.
Using Direct3D11, played for 6 hours without a crash. Though a friend of mine with the exact same setup as me (emulator and computer) had a single crash after 5 hours, but after that it has been running flawless for another 2 hours.
(08-20-2011, 03:57 PM)sieurvaa Wrote: [ -> ]Hello there
It seems that my sounds issues are gone since I activated Force Texture Filtering in Graphics > Enhancements.
I was having some little choppy noises from time to time in some cutscenes, but nothing since then.
Here's my full Dolphin Config (considering that all that appear below is checked and the rest isn't)
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Version : Dolphin r7692M (You can download it here with my settings)
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GRAPHICS
[General]
- Direct 3D9
- Fullscreen res = 1920x1080
[Enhancements]
- 2x Native (1280x1056)
- 4x SSAA
- 1x
- Force Texture Filtering activated
[Hacks]
- Skip EFB Access from CPU
- Ignore Format Changes
- EFB Copies : Virtual
- External Frame Buffer : Disable
- Other : Cache Display Lists, Disable Per-Pixel Depth
[Advanced]
Nothing checked here
----------------------------------------------------------------------------------
DOLPHIN CONFIGURATION
[General]
- Enable Dual-Core
- Enable Idle Skipping
- Framelimit = 60
- JIT Recompiler
- Lock Threads to Cores
[Audio]
- DSP HLE Emulation
- Enable DTK Music
- DSP LLE on Thread (should be useless since I checked HLE but who knows)
- Enable Audio Throttle
- XAudio2
- 48000Hz
I hope that could help some of you !
I´m using these settings but after a little time it begins to crash.
I had many crash in DX9

, I'm passed in DX11 no bugs after a few hours
Dolphin-r7676_L102_x64_ICC
I crashed like twice in dx11, once in dx9 but I had been alt tabbing and doing a bunch so I won't completely blame the emulator on that last one. I was recording and not playing anyway.
I started playing yesterday and put a decent amount of time into the game. I can't do LLE it seems as I get constant stuttering, processor just can't do it I suppose. HLE is ok most of the time. I went 1 or 2 hours without any problems, though a few times it's happened 5-10 minutes within loading the game up. Since you can save anywhere and starting it is fast, I just do that for now when the weird static happens. In some areas I could do 4x res and 8x AA, in others I have to do like 3x res and 2x AA. Since AA seems to break the lighting in parts I went back to a 32bit revision and used FXAA files to achieve some level of anti-aliasing without the awful lighting. I still get huge stutters in some places/areas, but it looks like it's mainly just building the shader cache files for attacks and monsters while in battle. The longer I am in the area the less I see until it never does those massive 1 second skips anymore. It's far more than playable for me, so far.
After playing a lot, I spent the rest of the night/morning making this timelapse video of a couple environments and building up my editing skills; simple stuff like fading music and fading to black as well as speeding it all up. As I say in my comments it's not quite as impressive as I thought it would be, but it's kind of a testament to how organic and great the game looks that it seemed that the day/night cycle stuff was actually much better than it is.
Ideally you might want to skip around the video unless you really like the music since if I sped it up anymore you'd pretty much miss the transitions altogether but as it is it sits on the same screen for a long time =)
http://www.youtube.com/watch?v=N1wpOFMvaIw
Thinking of doing sped up exploration for a video too. I don't think my computer handles the game regularly all that impressively and I'm sure there will be plenty of normal gameplay videos anyway as this is a super popular title.
Game runs perfectly fine for me. But I got a little problem while saving the game. The picture looks horrible. How can I fix that ?
![[Image: saveh.jpg]](http://img807.imageshack.us/img807/6847/saveh.jpg)