Works quite well. Cutscenes need to run at 30 fps, otherwise there will be skipping as the game trys to keep up with the framerate.
Using dx11 plugin
Skip EFB: On
Ignore format changes: ON
EFB copies Virtual and Ram: ON
External Frame Buffer: Must be off
Screenshots: 1680x1050 internal res, 4xAA
http://imgur.com/a/TCVbB
Does it have the sound problems? I've seen videos of when the sound goes crazy and a patch here on the forums, though I have no idea if that's in current revisions or something. Like if the sound goes too long, maybe without a super solid 30fps, it eventually kills into half static/music.
I did hear some static after the intro video played, but it was right at the end. Ill see if there is any more.
I have been playing the PAL version with Dolphin r6856M with the audio patch applied to it (the one which was made for the Japanese release). It works very well except for cutscenes, action heavy and long cutscenes don't have correct audio (the audio duplicates and goes all weird) and at least I haven't figured out any way to fix it. Setting fps limit to 30 doesn't help with that issue and I tried to play around with settings but nothing helped. Would be appreciated if anyone got it to working. Perhaps we'll have to wait for a working revision if it's even possible to emulate correctly right now.
Is the patch on anything newer? Or could someone do it?
Yes, the game does need the patch. Sound is pretty static-y. I don't know if any builds have the patch anymore
Tested really quick for cut scene and beginning level and no problems with sound here with lle.
Game is quite good looking at 2.5 res. Definitely one of the last good games on the Wii.
(08-17-2011, 04:51 PM)obscured Wrote: [ -> ]Game is quite good looking at 2.5 res. Definitely one of the last good games on the Wii.
Sorry for offtopic, but would you mind to post your voltages? I've set the CPU voltage to 1,35v, and the cores can only ran @ 4,4Ghz.
And, if anyone know, does that game support classic controller?