(08-10-2011, 02:19 PM)vortextk Wrote: [ -> ]It wouldn't matter in the first place, it's not the graphics card holding you back. Other than crazy high resolutions, i.e. high native + super sampling, your graphics card is more than capable. Pretty much all of the emulation outside of anti-aliasing and resolution is handled by your processor, very unlike your regular modern pc game.
Except if they made an update that took advantage of the graphics card then yes it would. Like the PS2 emulator out there.
It could just mean the emulator needs to be more optimized. But whatever. Tried the settings and no good, worse than before.
The point is they would have to re-write what the emulator is doing. You wouldn't get an increase in performance by switching graphics card or adding in your sli cards now. They can't just "update" it as I'm sure using graphics power, if a simple fix, would be high on the list. You could use like an 8800GT and probably get the same framerates as you're seeing now, but if you had a 4ghz+ sandybridge you would see a large improvement.
(08-10-2011, 02:24 PM)vortextk Wrote: [ -> ]The point is they would have to re-write what the emulator is doing. You wouldn't get an increase in performance by switching graphics card or adding in your sli cards now. They can't just "update" it as I'm sure using graphics power, if a simple fix, would be high on the list. You could use like an 8800GT and probably get the same framerates as you're seeing now, but if you had a 4ghz+ sandybridge you would see a large improvement.
So basically your saying I'd to update my CPU. Or would they just have to optimize to run games better.
(08-10-2011, 02:26 PM)xikar Wrote: [ -> ] (08-10-2011, 02:24 PM)vortextk Wrote: [ -> ]The point is they would have to re-write what the emulator is doing. You wouldn't get an increase in performance by switching graphics card or adding in your sli cards now. They can't just "update" it as I'm sure using graphics power, if a simple fix, would be high on the list. You could use like an 8800GT and probably get the same framerates as you're seeing now, but if you had a 4ghz+ sandybridge you would see a large improvement.
So basically your saying I'd to update my CPU. Or would they just have to optimize to run games better.
You can't "optimize" so easily. Dolphin aims for accuracy, not especially for speed (but it's better if both can be combined). If you want the emulator to be faster, try an older rev (r6515 is supposed to be the fastest). But remember it might be less compatible and/or have less functions.
(08-10-2011, 10:17 PM)DarzgL Wrote: [ -> ] (08-10-2011, 02:26 PM)xikar Wrote: [ -> ] (08-10-2011, 02:24 PM)vortextk Wrote: [ -> ]The point is they would have to re-write what the emulator is doing. You wouldn't get an increase in performance by switching graphics card or adding in your sli cards now. They can't just "update" it as I'm sure using graphics power, if a simple fix, would be high on the list. You could use like an 8800GT and probably get the same framerates as you're seeing now, but if you had a 4ghz+ sandybridge you would see a large improvement.
So basically your saying I'd to update my CPU. Or would they just have to optimize to run games better.
You can't "optimize" so easily. Dolphin aims for accuracy, not especially for speed (but it's better if both can be combined). If you want the emulator to be faster, try an older rev (r6515 is supposed to be the fastest). But remember it might be less compatible and/or have less functions.
Technically speed is part of accuracy. Since if a game runs at 60fps the emulator should also run it at 60fps, aka being accurate to the game.
But whatever I'll try the advice you've given.
Thanks for all the help. I'll keep up with the site to see what updates come and how things improve.
(08-10-2011, 02:21 PM)xikar Wrote: [ -> ] (08-10-2011, 02:19 PM)vortextk Wrote: [ -> ]It wouldn't matter in the first place, it's not the graphics card holding you back. Other than crazy high resolutions, i.e. high native + super sampling, your graphics card is more than capable. Pretty much all of the emulation outside of anti-aliasing and resolution is handled by your processor, very unlike your regular modern pc game.
Except if they made an update that took advantage of the graphics card then yes it would. Like the PS2 emulator out there.
It could just mean the emulator needs to be more optimized. But whatever. Tried the settings and no good, worse than before.
AFAIK, pcsx2 relies more on cpu power as well, so I don't know where your getting that. What I know is that Galaxy is one of the tough ones to emulate at full speed. Also, I don't really know much about amd procies but I think your phenom might not be enough to run this game at full speed. If you really want the best performance, get a sandybridge cpu and OC it. My 2500k @ 4.5 runs mario galaxy at 60fps most of the time even with LLE, and that's on 1920x1080 using a slightly slower gpu than your 460s (gtx 275). I believe even a stock 2500k could run Mario Galaxy at a very good framerate
Fine, let's clear up a myth which seems to have appeared in this thread:
Saying "app xx doesn't support multi-GPU setups" doesn't make any sense; it should rather be "make use of multi-GPU setups", but even then applications NEVER (!) make use of multiple GPUs by themselves. That's especially because neither Direct3D nor OpenGL expose any programming interfaces to make use of a second GPU. Rather, this kind of stuff is done automatically by the driver. And some applications benefit more from this than others.
However, due to the sequential processing architecture of our graphics backends (which we NEED to do that way for proper emulation), getting improved performance via Alternate Frame Rendering is next to impossible. Other multi-GPU implementations might work, but well. Like it was mentioned numerous times already, Dolphin is CPU bound anyway.
(08-11-2011, 06:56 AM)neobrain Wrote: [ -> ]Dolphin is CPU bound anyway.
i recommend intel i-series quadcores with above 3.5ghz++
for heavy wii games
4.5ghz sandybridge for smg2
there is no way amd is beating the i-serie the next 3years
bulldozer is no enemy against ivy bridge
the tri-gates are ready to launch the kraken
(08-11-2011, 05:50 AM)georaldc Wrote: [ -> ] (08-10-2011, 02:21 PM)xikar Wrote: [ -> ] (08-10-2011, 02:19 PM)vortextk Wrote: [ -> ]It wouldn't matter in the first place, it's not the graphics card holding you back. Other than crazy high resolutions, i.e. high native + super sampling, your graphics card is more than capable. Pretty much all of the emulation outside of anti-aliasing and resolution is handled by your processor, very unlike your regular modern pc game.
Except if they made an update that took advantage of the graphics card then yes it would. Like the PS2 emulator out there.
It could just mean the emulator needs to be more optimized. But whatever. Tried the settings and no good, worse than before.
AFAIK, pcsx2 relies more on cpu power as well, so I don't know where your getting that. What I know is that Galaxy is one of the tough ones to emulate at full speed. Also, I don't really know much about amd procies but I think your phenom might not be enough to run this game at full speed. If you really want the best performance, get a sandybridge cpu and OC it. My 2500k @ 4.5 runs mario galaxy at 60fps most of the time even with LLE, and that's on 1920x1080 using a slightly slower gpu than your 460s (gtx 275). I believe even a stock 2500k could run Mario Galaxy at a very good framerate
If I had an intel motherboard I would get a sandybridge but I have an AMD based one. So that would require switching out my motherboard plus CPU.
But it doesn't matter if Galaxy 2 is too much then I just won't play it. I can only hope Skyward Sword won't be as intensive.