Dolphin, the GameCube and Wii emulator - Forums

Full Version: Disable Speed Changing
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Is it possible to remove the reduced Speed that comes with reduced frame rates? For example when I run Metal Arms: Glitch in the System on my XBox it lags in some places but is able to keep up. It creates a far more playable atmosphere than one that is running at 1/4 the normal speed.

Is it possible to lock the games speed at 100%?
Dolphin > Emulation > Frame Skipping

Yes?
Frame skipping still makes it execute those frames correct? Just not show it. Does it only skip when it lags or is it a constant X frames skipped each shown frame?

Running it at 3 skipped frames caused a drop of another 5 frames. My RAM and CPU, however, were nowhere near their full potential. What other possible bottleneck could be holding Dolphin back (Fermi 460 1gig DDR5 GPU).
how about giving your specs/dolphin revision/settings/games you're playing/etc. you might (might) get a better response then
Alright:

Current Specs:
CPU: AMD Triple Core 2.8ghz
RAM: 16gigs DDR 3 Dual Channel
GPU: 460 Fermi 1 Gig DDR5
HD: 2x500 Gig 7200RPM Seagate

Dolphin Version and Settings:
Config:
Revision: 6061 (newer versions are slower)
Dual Core: Off
Idle Skipping: On
Framelimit: Auto
HLE the IPL: on
Enable OpenCL: on
CPU Emulator: JIT Recompiler
Start in Fullscreen: On
Fullscreen Res: 1680x1050 (This is my moniters max res, lowering has no effect)
Panic Handlers: Off
Graphics Plugin: Dolphin Direct3D 11
DSO Plugin: Dolphin DSP-HLE Plugin

Graphics:
V-Sync: On
Widescreen Hack: On
Aspect Ratio: Auto
Enable CPU -> EFB: on
Enable Safe Texture Cache: Fast
Disable Fog: On
Enable EFB Copy: On
EFB Scaled Copy: On
16x anisotropy filtering: Off

DSP:
Volume: 100%
Enable Audio Throttle: Off


I'm attempting to play Metal Arms: Glitch in the System.