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Full Version: New feature: Post processing shaders
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I was bored so I added post-processing shader support in R3380. Does not work together with AA.

To use the included bloom shader, make sure bad_bloom.txt is under your Dolphin/User/Shaders directory, and set PostProcessingShader = bad_bloom under [Enhancements] in the gfx_opengl.ini file in User/Config.

Results - see attached images. The included bloom shader is named bad_bloom for a reason Smile

Post your best bloom shots below!

Before:
[attachment=543]

After:
[attachment=542]
Wow that's nice...
Here's Super Monkey Ball - Nextgen!

[attachment=545]

:p
I like it. I don't like how the corners are getting darker/blurrier.
INCOMMING


[Image: attachment.php?aid=546]
that is the shit
[Image: attachment.php?aid=548]
Monkey ball looks awesome with the Bloom Cool
i didnt like the effects, i cant take screens coz for some reason fraps only works on jitil version, i doesnt works on x64 version, and if i use the internal dolphin screenshot function it takes a screenshot without the effects, but ayway, i didnt like it XD.
That's a really nice feature to be honest Smile
And if you don't like the effect you can ever start modifying it to get what you want Tongue
Looks at those screens : SSBB with bloom
[Image: ssbb.jpg]

Wind Waker on acid trip... wait... what ?!? Big Grin
[Image: zeldawtf.jpg]
awesome.

bad_bloom looks more like playing my gc on my old tv than anything "next-gen" :p
Great Job here ^^ Nice feature , will try this when I get home !
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