Dolphin uses programmable shaders (custom shaders written by the application developer in a shader language) written by the dolphin devs to speed up GPU emulation. The shaders that I am talking about are dolphins shaders. If you write a shader using shader model 3.0 and you try to run it on hardware that only supports shader model 2.0 is will fail to compile.
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I downloaded the 3.0 shader, so if I see missing textures or glitches while playing, is it because of the Shader? My hp pavilion came out in 2007. I don't know which shader was out then. But most of my games run smooth enough. I just was curious could the shader I'm using is preventing me from running games even smoother.

According to Nvidia your GPU seems to support PS 3.0. As far as I know, Shader Model 3.0 is analogous PS 3.0.
Oh well that's good and bad I guess. Bad because I wonder what are some of these texture glitches are coming from. Oh well, I guess more forum hunting and tweaking to finding out the answer.

Quote:I downloaded the 3.0 shader
What?
Quote:so if I see missing textures or glitches while playing, is it because of the Shader? My hp pavilion came out in 2007. I don't know which shader was out then. But most of my games run smooth enough. I just was curious could the shader I'm using is preventing me from running games even smoother
Shader != shader model.
Quote:Shader Model 3.0 is analogous PS 3.0.
Yes and no.
PS 3.0 is pixel shader model version 3.0. The shader model has two subsets, a vertex shader model and a pixel shader model (and now a geometry shader model has been added as a third subset). I think I have these right but I'm not completely sure:
Shader Model 1.0 (d3d8)
PS 1.0
VS 1.0
Shader Model 1.1 (d3d8)
PS 1.1
VS 1.1
Shader Model 1.2 (d3d8a)
PS 1.2
VS 1.1
Shader Model 1.3 (d3d8a)
PS 1.3
VS 1.1
Shader Model 1.4 (d3d8.1)
PS 1.4
VS 1.1
Shader Model 2.0 (d3d9)
PS 2.0
VS 2.0
Shader Model 2.0a (d3d9)
PS 2.0a
VS 2.0a
Shader Model 2.1 (d3d9b)
PS 2.1
VS 2.0
Shader Model 3.0 (d3d9c)
PS 3.0
VS 3.0
Shader Model 4.0 (d3d10)
PS 4.0
VS 4.0
GS 1.0
Shader Model 4.1 (d3d10.1)
PS 4.1
VS 4.1
GS 1.1
Shader Model 5.0 (d3d11)
PS 5.0
VS 5.0
GS 2.0
I found what it was NaturalViolence.

On some games I had forgotten to enable EFB Copy and set it to texture and sometimes forget to enable XFB and set it Real on certain games. Thanks again for the info though!

Yeah there's very little info. out there about the early shader models. Still not totally sure about the shader model 4.1 specifications.
But i have a problem! if you see my specs, i´m not bad at all, but when i try to run a game, it gets slow and very noisy like static (well only when i run SSBB) but the slow thing its for all my games and i`m wondering if i have a cpu bottleneck? so please can you help me?
OMG ! A powerful GPU is paired with a very weak CPU
Nothing you could do unless you bought new motherboard and decent CPU
There are 3 options for you
_Decent motherboard (recommend Gigabyle) + AMD Phenom II overclock to 3.4Ghz or higher (Fair)
_H67 MB + i3 2100 / i5 2400 ....(Good)
_Z68 + i5 2500k @ 4.4Ghz (Excellent) . If you don't choose i3 or i5 , you can get Pentium Sandy B G620 or G850 then upgrade to the i3/i5 later
Or wait Ivy Bridge , just 2 months ahead
PS: Stay away from Bulldozer
welll thats really annoying but at least i know what is going on with mi pc anyways i must wait for a new upgrade and save some pennys but thanks soooo much for your help