(08-07-2011, 02:33 PM)NaturalViolence Wrote: [ -> ]Would you be more interested in having 4xSSAA fixed or having a post-processing method like FXAA added?
Wouldn't a post-processing be easier to make and unbreakable?
(08-07-2011, 02:33 PM)NaturalViolence Wrote: [ -> ]I have a lighter class load this fall than I usually do so I might have time to work on the shaders a bit. Would you be more interested in having 4xSSAA fixed or having a post-processing method like FXAA added?
Fix SSAA just for the sake of showing me that there are people who understand how to fix it properly

I would like SSAA fixed, but I was just trying to make life easier

Quote:unbreakable
You're a funny person did you know that extremedude2?
(08-08-2011, 04:35 AM)NaturalViolence Wrote: [ -> ]Quote:unbreakable
You're a funny person did you know that extremedude2?
I try

Also when was the last time OpenGL shaders were broken?
Quote:Also when was the last time OpenGL shaders were broken?
If you're talking about post-processing shaders only like I think you are then I don't know.
@vortextk
What verison of Dolphin are you running? I was able to find the x86 variety of that modded library.
Another thought. Would it be beneficial running that library in an x86 revision of Dolphin in order to obtain the FXAA option? This isn't so much as to inquire on my system, I'm sure it would be a burden on performance.
I'm using 7671 for the majority of stuff, it was basically just the latest the first time I ever checked the site and it has ran well for me so far. I have 3.0 for 2 or 3 games some with textures problem that the newer revision doesn't have options for(safe texture etc). I've tried a couple of older revisions for speed on the few games I've tested that gave me hangups or to see SSAA with dx9 working but I don't really -use- those for actual playing, not so far atleast. All 64bit.