Dolphin, the GameCube and Wii emulator - Forums

Full Version: Pre-decode/process games
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(07-29-2011, 03:27 AM)dannzen Wrote: [ -> ]iam wasting my time...

If you won't help me then just give me a link to the source code and a free alternative to ms visual studio. I can't believe ppl who spend time on a forum for this program don't accept new ideas to make it better.
msdnaa ...
google code ...

and a book about syncing threads
(07-29-2011, 03:38 AM)UnkindStudent Wrote: [ -> ]If you won't help me then just give me a link to the source code and a free alternative to ms visual studio. I can't believe ppl who spend time on a forum for this program don't accept new ideas to make it better.

Don't you think that if it was that easy, someone would have already implemented it long ago? ...
Quote:I can't believe ppl who spend time on a forum for this program don't accept new ideas to make it better.

It's not a new idea. Many many people have suggested this over the last few years. Every time this happens the devs step in to explain why it's impossible. Unfortunately for you most of the devs have stopped visiting the forums over the last year, but you can still look up those old threads with the search function.

Quote:If you won't help me then just give me a link to the source code and a free alternative to ms visual studio.

http://code.google.com/p/dolphin-emu/source/browse/trunk

http://code.google.com/p/dolphin-emu/wiki/Windows_Build

Just get visual studios express edition, which is free.
(07-29-2011, 04:49 AM)neobrain Wrote: [ -> ]
(07-29-2011, 03:38 AM)UnkindStudent Wrote: [ -> ]If you won't help me then just give me a link to the source code and a free alternative to ms visual studio. I can't believe ppl who spend time on a forum for this program don't accept new ideas to make it better.

Don't you think that if it was that easy, someone would have already implemented it long ago? ...

I know I can't do it, but if I can view the source, I can make some sense of how this program works. at most I may try and make a standalone program that dumps the output of the JIT recompiler. I can also get help from the programming teacher at school.
Lol, ok you do that, you tell us how well that works when you're done.
(07-29-2011, 04:49 AM)neobrain Wrote: [ -> ]
(07-29-2011, 03:38 AM)UnkindStudent Wrote: [ -> ]If you won't help me then just give me a link to the source code and a free alternative to ms visual studio. I can't believe ppl who spend time on a forum for this program don't accept new ideas to make it better.

Don't you think that if it was that easy, someone would have already implemented it long ago? ...

No because for most games, dolphin is perfect the way it is. For most, 5 games that run slowly isn't a big enough deal to try and fix. I bet a paid programmer would be able to do it. Why? Because he gains something from it. Not enough people need a feature like this for the devs to care about.
(07-29-2011, 05:25 AM)UnkindStudent Wrote: [ -> ]No because for most games, dolphin is perfect the way it is. For most, 5 games that run slowly isn't a big enough deal to try and fix. I bet a paid programmer would be able to do it. Why? Because he gains something from it. Not enough people need a feature like this for the devs to care about.

They already told you it was impossible...
Anyway, have you ever heard of a "program converter" ? It just doesn't exist.
http://psx-scene.com/forums/content/fxaa-anti-aliasing-support-ps3-games-1262/

i waited for someone posting sth about fxaa Wink
but there was no one
(07-29-2011, 08:14 AM)DarzgL Wrote: [ -> ]
(07-29-2011, 05:25 AM)UnkindStudent Wrote: [ -> ]No because for most games, dolphin is perfect the way it is. For most, 5 games that run slowly isn't a big enough deal to try and fix. I bet a paid programmer would be able to do it. Why? Because he gains something from it. Not enough people need a feature like this for the devs to care about.

They already told you it was impossible...
Anyway, have you ever heard of a "program converter" ? It just doesn't exist.

I thought that was what an emulator was, it interprets the code of a game and temporarily changes it into something the cpu can execute correctly. The reason some games require such a fast cpu is because the emulator does this every time a code is executed.
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