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Quote:I think I was playing with a heavy or soldier then and tried to run away and quickly found myself sliced in half.

Yep that would be demoman. We call them demoknights (demomen who charge at you with a melee weapon).

How to counter a demoknight:
Scout: Move out of the way, which should be easy since you move at 133% speed. Then blast his ass with the scattergun while kiting (staying out of range) him.

Soldier: Hit the ground beneath his feet with a rocket while he's charging then laugh as he goes flying through the air and you finish him with the shotgun.

Pyro: Dodge and hit him with the flamethrower while he passed you. Once he's on fire switch to the shotgun and kite, the fire will cause DoT (damage over time).

Demoman: Sticky bomb the ground near where his charge will finish. Dodge and detonate. Remember to stand clear so that you don't take damage yourself.

Heavy: This can be tricky. Your slow movement speed can make dodging hard, the minigun takes 2-3 seconds to spin up before it can begin firing, you move EXTREMELY slow while spinning up, and you move too slow to get away from his follow up melee even if you successfully dodge his charge. Switch to shotgun and try to dodge. The good think is that even if he hits you he can't kill you in 1-2 hits since you have 300 hp so you should be able to quickly finish him off with the shotgun. The alternative is to spin up your minigun as soon as you see him and put yourself in the path of his charge, you heard me. The minigun will finish spinning up by the time his charge is done, you'll take lots of damage from the charge but your minigun will kill him instantly at point blank range before he can do any follow up attacks to finish you off.

Sniper: This should never happen to you since you should never be on the front lines. Either dodge and use your smg or dodge, throw jarate on him, and hit him with the bushwacka.

Spy: This should never happen to you since you should be in disguise. But if it does just dodge, cloak, and run away.

Medic: Just dodge. As a medic you should always be with a group of people so just let them deal with him while you heal them.

Engineer: If you're a normal engineer this should never happen to you since you'll be with a sentry turret which he wouldn't dare charge near because it would kill him instantly. But if you're a combat engineer just dodge and drop a mini-sentry, if you don't have a mini-sentry use your shotgun instead. And don't forget to say "NOPE" when you dodge for hilarity:
http://www.youtube.com/watch?v=gvdf5n-zI14

Q: But how do I know when he's going to charge?

A: If he's got a melee weapon out, he's staring at you, you haven't seen him charge recently, and he's within 40 feet then he's going to charge.

Quote:I probably could've done that. But it was so laggy, I literally jumped all over the place. We were playing on Rikki's server (the one he has in his sig).

Jesus, that must have been some pretty bad lag.
Thank you for your expertise.

I started as the obvious Scout.
I quickly found out that my bullets were paper cuts to my opponents (most notably the big guys).

I then tried out the Demoman and got a lot more kills than I did as a Scout.
Finally I tried the Soldier, and also got a lot of kills.
Both of these were pretty fun to play.

NV Wrote:The demoman has the eyelander, nessie's nine iron, and the horseless headless horseman's headtaker all of which increase his movement speed when he gets kills with them by 8% per kill up to a maximum of 4 kills.
How long does this last?

Lastly, when you have some free time. Um, would you like to play some TF2?
*NaturalViolence feels sudden urge to use free time to write TF2 guide despite that fact that there are hundreds of similar guides across the internet*

Your new friend: http://wiki.teamfortress.com/wiki/Main_Page

Quote:I started as the obvious Scout.
I quickly found out that my bullets were paper cuts to my opponents (most notably the big guys).

Depends. Against a soldier and heavy yes. You have to flank them and hit them from the sides or rear.

Your scattergun can actually inflict a HUGE amount of damage (enough to kill anything but a heavy in 2 shots at point blank range and 3 shots at close range), but you have to be close and accurate. Accuracy is hard because of how fast you move. And getting close is dangerous because of how little health you have.

You can get a primary weapon called the shortstop which trades away some damage for greatly improved range/accuracy. But honestly once you get good with the scattergun you'll find yourself using it 90% of the time.

Quote:I then tried out the Demoman and got a lot more kills than I did as a Scout.

Demoman is a defensive class. Sticky bombs make great traps and grenades are great for area denial and killing sentries. But they're not a good class to use for attacking enemy positions.

I'm not a big fan of demoman since I end up having to stay in one place a lot to be effective.

Quote:Finally I tried the Soldier, and also got a lot of kills.
Both of these were pretty fun to play.

I love soldier. I seem to be one of the few people on the planet that likes the direct hit but doesn't consider it to be OP either. He's basically an offensive version of the demoman.

It is basically a spam class though, which some people don't like. The one thing you will have to work on as a noob is rocket jumping, that takes lots of practice to get good at. I'm still not good at it.

Both solider and demoman have a faster learning curve than some of the other classes. Spy has by far the slowest learning curve.

Quote:How long does this last?

From the eyelander page:
Quote:The Eyelander is an unlockable melee weapon for the Demoman. It is a large bloodstained and battle-worn claymore reputed to be haunted by a bloodthirsty, malevolent spirit. As such, the blade will constantly mutter the word "heads" when held.

Along with having a longer range than most melee weapons, the Eyelander reduces the wielder's health by 25, resulting in a total of 150 base health points. It also cannot deal random critical hits, forcing players to rely on the Chargin' Targe or Splendid Screen's special ability or a crit boost to deliver any critical hits.

The main benefit of the weapon is that it will decapitate enemies upon a kill, and doing so will increase the Demoman's base speed by 8% and base health by 15, as well as healing the Demoman for 15 health. This bonus will continue with each beheading until the player has collected a maximum of 4 heads, at which point the Demoman's speed will be capped at 370 Hammer units per second, slightly slower than a Scout, and health will be capped at 210. At this point, collecting another head will only provide the healing. If this healing puts the Demoman over his maximum health, it will be gained as overheal, similarly to the Powerjack.

Collecting up to 5 heads will also increase the damage a Demoman deals when using the Chargin' Targe or the Splendid Screen's charge attack; an additional 20% is added to the base damage of the charge for each head. The number of heads taken is shown in the HUD. Collected heads are retained as long as the Demoman is alive, and do not carry over to his next life. Cutting off an opponent's head also has a cosmetic effect; the Demoman's single eye will glow unremarkably after taking only one head, but as he takes up to four heads, the eye becomes brighter and brighter.

As an added advantage, if the player decapitates an enemy Demoman wielding the Eyelander, the Horseless Headless Horsemann's Headtaker or the Nessie's Nine Iron, in addition to the enemy Demoman's own head, the player receives any heads previously taken by that Demoman.

Taunting with the Eyelander will perform the Demoman's Decapitation kill taunt.

The Eyelander is automatically given to any player who obtains 11 Demoman achievements. ]

TLBig GrinR: Until you die.

Quote:Lastly, when you have some free time. Um, would you like to play some TF2?

I would but my gaming desktop is currently broken due to a bad mobo. I don't feel like replacing it until later this year when some decently priced 600/700 series cards come out that way I can just replace the entire system while I'm at it (except the case, psu, HDD, CD/DVD, it's 5 years old at this point, about time).
My guide is much more simple. It consists basically of, "dodge, then shoot". It's basically what you wrote for all characters anyway, only I did it in a shorter sentence. See, what you want to do is, kill, but not be killed. So yeah, do that. Enjoy my guide! :p
Not quite.

Quote:Soldier: Hit the ground beneath his feet with a rocket while he's charging then laugh as he goes flying through the air and you finish him with the shotgun.

If you're soldier you don't have to bother dodging if you're good enough with rocket timing. Although I suppose it never hurts to do it just in case. You'll have a slightly easier time making the shot if you stay still instead of dodging.

And heavy:
Quote:The alternative is to spin up your minigun as soon as you see him and put yourself in the path of his charge, you heard me. The minigun will finish spinning up by the time his charge is done, you'll take lots of damage from the charge but your minigun will kill him instantly at point blank range before he can do any follow up attacks to finish you off.

This actually works better if you don't dodge. If you dodge then you will have to turn to hit him, which takes valuable time.

Edit:
Actually now that I think a bit harder on the topic pushing him away is also a viable strategy. Scout could use the force-a-nature to push him off course and pyro could use an air blast.
I was trying to have a good time making fun of your guide, I guess you didn't notice. Anyway, moving along now. Smile

http://www.youtube.com/watch?v=q2GZDjQTHGQ
NV Wrote:Your scattergun can actually inflict a HUGE amount of damage (enough to kill anything but a heavy in 2 shots at point blank range and 3 shots at close range), but you have to be close and accurate. Accuracy is hard because of how fast you move. And getting close is dangerous because of how little health you have.
The SMG? I'm extremely accurate in FPS games, and no matter how many bullets I shoot through someones head; I seem to be the one that dies first.

NV Wrote:The one thing you will have to work on as a noob is rocket jumping, that takes lots of practice to get good at.
I actually tried doing that after I seen my opponent do it. It didn't end well. Tongue
It's much different from the fast paced shooters I've played before.

NV Wrote:TLDR: Until you die.
O my god. If it stacks with the charge, it makes sense for the guy to move so fast. Firstly killing me multiple times (I blame lag), and then charging at me with a big sword.

NV Wrote:I don't feel like replacing it until later this year when some decently priced 600/700 series cards come out that way I can just replace the entire system while I'm at it
Any idea what your next build will look like?
The only GPU that's worth getting right now (but is still overpriced IMO) is the GTX670. The GTX660 is coming soon, but will most likely have an expensive price tag.

SS Wrote:Family Guy vid
You're doing it wrong.
http://www.youtube.com/watch?v=_PtP6vTF3ys
Quote:The SMG? I'm extremely accurate in FPS games, and no matter how many bullets I shoot through someones head; I seem to be the one that dies first.

????????????

Scout doesn't have an SMG he has a scattergun. Please tell me you were playing TF2 not TF2 beta.

Quote:You're doing it wrong.

You're not helping.

Quote:Any idea what your next build will look like?
The only GPU that's worth getting right now (but is still overpriced IMO) is the GTX670. The GTX660 is coming soon, but will most likely have an expensive price tag.

Still deciding between 2500K and 3570K for the cpu.
Z68, Z75, Z77, or P67 motherboard, I'll have to check and see what's out there.
8GB (2 x 4GB) of DDR3 1600MHz ram.
Some decent cooling unit.
Whatever decent GPU is in the $200-260 price range (hopefully a GTX 660).
I might even pick up a 1TB HDD while I'm at it.

I haven't really done any research yet.

Quote:O my god. If it stacks with the charge

It doesn't.

Quote:I was trying to have a good time making fun of your guide, I guess you didn't notice. Anyway, moving along now.

I know. Still had to point that stuff out. It would feel kind of weird posting something that ultimately amounts to: "lol good job".
Gonna upgrade an alt soon, who wants the Professor Speks Big Grin
(05-30-2012, 03:49 AM)ExtremeDude2 Wrote: [ -> ]Gonna upgrade an alt soon, who wants the Professor Speks Big Grin

I think those are untradeable? Personally I want the Summer Shades and Deus Specs.