04-27-2014, 01:46 PM
kinkinkijkin Wrote:I would offer myself, but I just started playing video games with my real life friends again. I also haven't played TF2 seriously in forever.
Related to that, I brought one of my real life friends to a short pubstomp that I was doing, 'cause Wind Waker and Terraria nonstop got boring, and I must say that the new hats look nice, like a real advantage.
It's really not that hard. Especially on the easier difficulty levels.
My guide to playing competitive MVM:
Part 1. Class composition:
-Do not play sniper or spy, period
-Make sure your team has at least one scout, switch classes as necessary
-Make sure your team has at least one medic, switch classes as necessary
-Make sure your team has at least one engineer, switch classes as necessary
-Pyros can be useful, but they're overrated compared to your other options, only do it if your team specifically requires it (airblasts for super scouts for example)
-Soldiers are basically inferior versions of demoman. They can be useful but not as useful. Always choose demoman over soldier when given the option.
-Likewise heavies can be useful but they're inferior to demoman. Their biggest advantage is their ability to fire continuously for long periods of time as long as they have ammo. They don't have to stop to reload like demos do. But demos outgun them in both sustained and burst DPS once fully upgraded. A sticky nest can one hit kill tricky enemies like giant medics and super scouts. Which are otherwise extremely difficult to deal with. They can also fire from behind cover, move around while firing, and deal splash damage to large groups of enemies. All of which are huge advantages.
I think 3 demos, a medic, an engi, and a scout is the ideal team. The classes are nowhere near balanced in MVM (unfortunately because I would love to be able to use other classes on higher difficulty settings but it's just too hard unless you use the right classes). I've tried this composition several times before on advanced difficulty and it was a complete cakewalk. Demos can be substituted for heavies or soldiers and you'll still have a pretty good class composition. If you're playing lower difficulties you can use almost any class composition and still have an easy victory. Experience does compensate heavily for bad class composition but only up to a point.
Part 2. Loadout:
If medic
-ubersaw (preferred) or amputator
-kritzkrieg
-crusaders crossbow
If scout
-primary doesn't matter
-mad milk
-sandman or Fan O War (sandman preferred in most situations)
If Engineer
-Rescue ranger or widowmaker (rescue ranger preferred in most situations)
-wrangler or short circuit (wrangler preferred in most situations)
-the jag
If demoman
-grenade launcher
-stickybomb launcher
-any melee
If heavy
-minigun (preferred), brass beast, or heatmaker
-sandvich
-gloves of running urgently
If soldier
-primary doesn't matter much
-buff banner
-equalizer or escape plan (escape plan preferred)
If pyro
-depends on the situation (phlog if you want damage and can live without airblast, degreaser if you plan to airblast a bit and want to use the flare gun a lot, stock if you plan to use airblast a lot and/or flare gun little)
-flare gun is best overall (preferred), detonator and scorch shot are best for charging the phlog
-axtinguisher or postal pummeler for damage (preferred), powerjack for speed
If spy
-diamondback or L'Etranger
-dead ringer
-anything other than your eternal reward
If sniper
-Machina or hitmans heatseeker, bazaar bargain if you're REALLY good
-jarate, razorback, or cozy camper (jarate preferred)
-Bushwacka if you have jarate, tribalman's shiv otherwise
Going to stop here. Far too much to write now that I think about it.
Part 3: WTF do I do with my class?
Part 4: How to work together efficiently
Part 5: Enemies
Part 6: Maps
Part 7: Difficulties
Part 8: MVM and tf2 general mechanics (how to get started)
kinkinkijkin Wrote:but I feel like if I do that, then I'm going to get people idolizing me instead of realizing that I no-lifed that map for a year and a half and still manage to not be as good at it as the guys who are busy no-lifing other maps and still have the world records on every map.
Nobody of any value will care. For your own good stop giving a shit about what other other people think of you. Especially random people on the internet. Even more especially youtube commenters (easily the worst community on the internet that I have ever had the displeasure of encountering).
Xtreme2damax Wrote:but no one showed interest
Because everyone knows it's a terrible game. The first crysis was the only one worth playing imo.
, but I'm too lazy to get into it