But I don't want to click things D: (I guess I should make a script :p)
They are just mad. People tend to get frustrated and even I am guilty of this especially when playing classes such as sniper. I usually will play Engineer or Medic when I want to have fun and not rage lol. You seem to play on the Orange map frequently, do you play other maps such as Payload, Control Points or Capture the Flag? I'm a Dustbowl fanatic myself and rarely play other maps, sometimes I join NV and ED2 on other maps but when they are not playing I generally stick to Dustbowl.
CryZENx Wrote:why everyone is thinking that im using cheats in tf2? xD
Because it's really really hard to get that good at sniping.
And because playing against a good sniper is an extremely frustrating experience. That class probably creates more rage in players than the other 8 combined.
(08-12-2013, 04:15 PM)NaturalViolence Wrote: [ -> ]CryZENx Wrote:why everyone is thinking that im using cheats in tf2? xD
Because it's really really hard to get that good at sniping.
And because playing against a good sniper is an extremely frustrating experience. That class probably creates more rage in players than the other 8 combined.
people getting really mad even when i play as spy and headshot them from far distance xD
edit: playing only still orange to make people rage lol
That's still sniping just with a different class. They really should have never added the ambassador.
Ambassador takes skill though. I'd be more inclined to say they never should have added the Enforcer to the game since it takes no skill and can do about as much damage as an Amby headshot.
Xtreme2damax Wrote:Ambassador takes skill though.
That doesn't make it any less annoying.
Xtreme2damax Wrote:and can do about as much damage as an Amby headshot
105 is a much bigger number than 48.
Depends on the range. At short to medium range you can two shot light classes with the Enforcer. Long range is where Amby shines, if someone can headshot at long range with it for 102 dmg per headshot I'd say it's well deserved.
Xtreme2damax Wrote:At short to medium range you can two shot light classes with the Enforcer.
No you can't. 48 x 2 = 96. They would have needed to take significant damage first.
And the enforcer has a much slower firing speed to make up for its higher damage. The TTK (time to kill) isn't really any different. Plus any shots done while in disguise don't get the damage bonus.
Xtreme2damax Wrote:Long range is where Amby shines, if someone can headshot at long range with it for 102 dmg per headshot I'd say it's well deserved.
Perhaps, but perhaps not.
I believe that for proper balance to occur all weapons must be balanced according to their skill ceiling. Meaning how good you can possibly get with it. This is why they had to keep nerfing the amby. It's really powerful with headshots but headshots are really hard to get so it's balanced right? Wrong. Eventually with enough practice people get good enough where they can reliably headshot enemies from long distances with ease. And once their aim gets that good they become godlike with a pistol that can deal 105 damage in that scenario. They become so OP that they can take on half the enemy team by themselves and win almost every engagement without needing to use any other weapon in their arsenal. No class or weapon should be allowed to become that powerful and that difficult to counter under any scenario no matter how much skill it takes to get their. This is why mechanics like the charge bar were added to the sniper rifle and the cooldown time to the amby.
Then there is the dead ringer. In certain maps with spots that have lots of ammo kits in close proximity I will sometimes find myself in a situation where I keep killing the same spy over and over every few seconds half a dozen times before he finally gets me. He's effectively invincible as long as he has an ammo kit nearby. This is another example of why balancing needs to be done based on skill ceiling.