Dolphin, the GameCube and Wii emulator - Forums

Full Version: First Serious PS3 Emulator Project I've seen so far
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(07-26-2011, 08:45 AM)Runo Wrote: [ -> ]
(07-26-2011, 08:35 AM)HawaiianPunch Wrote: [ -> ]So the next GUI will be written by you using Qt? You really should commit it. After a while a program with so many contributors just becomes a rat's nest, so rewrites are great (as long as they don't break stuff).

Agreed.

I say we see some pics first Wink
(07-26-2011, 10:36 AM)ExtremeDude2 Wrote: [ -> ]
(07-26-2011, 08:45 AM)Runo Wrote: [ -> ]
(07-26-2011, 08:35 AM)HawaiianPunch Wrote: [ -> ]So the next GUI will be written by you using Qt? You really should commit it. After a while a program with so many contributors just becomes a rat's nest, so rewrites are great (as long as they don't break stuff).

Agreed.

I say we see some pics first Wink

It's kinda pointless to post pics of the windows Qt build for several reasons, the main one being that I never created one, the other one being that it probably looks the same as the wxWidgets build. There's not much use of a Qt GUI apart from being much stabler and not looking like crap in KDE (the latter reason was why I started the port anyway).
The issue is less with wxw and more with the spaghetti which is dolphin's gui code Smile
Anyways, that's off topic.
I still remember the first time I looked at dolphin's GUI code.

"It can't be as bad as....OH MY GOD WHAT IS THAT!?!?"

I think this basically sums up what every dev thinks of it at the moment: [Image: christian_bale_american_psycho_patrick_b...173837.jpg]

Edit: You disabled [img][/img]? Lame.
(07-26-2011, 04:47 PM)NaturalViolence Wrote: [ -> ][Image: christian_bale_american_psycho_patrick_b...173837.jpg]

Edit: You disabled [img][/img]? Lame.
i think its more a case of that site being an ass Wink
Nah. I tried a couple of other sites with the same image. The forum won't let me do it, period.
(07-26-2011, 03:40 PM)neobrain Wrote: [ -> ]It's kinda pointless to post pics of the windows Qt build for several reasons, the main one being that I never created one, the other one being that it probably looks the same as the wxWidgets build. There's not much use of a Qt GUI apart from being much stabler and not looking like crap in KDE (the latter reason was why I started the port anyway).

Still, from what you said it has only advantages, so why not use it?
Some of the developers do not want to use QT.
Then tell those devs to completely rewrite the WxWidgets GUI.
It also has some pseudo-disadvantages like requiring a pretty huge SDK (~300 MB) to actually develop for (while the runtime should be about equal in size iirc).
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