(07-18-2011, 06:52 PM)LordVador Wrote: [ -> ]Actually it depends which game you're playing to of course we're talking about 128bits systems here but some "cheaper" systems exist and work perfectly I just wanted to remember that 
128bit systems?
There are currently no mainstream general-purpose processors built to operate on 128-bit integers or addresses, though a number of processors do operate on 128-bit data. The IBM System/370 could be considered the first rudimentary 128-bit computer as it used 128-bit floating point registers. Most modern CPUs feature SIMD instruction sets (SSE, AltiVec etc.) where 128-bit vector registers are used to store several smaller numbers, such as four 32-bit floating-point numbers, and a single instruction can operate on all these values in parallel. However, these processors do not operate on individual numbers that are 128 binary digits in length, only their registers have the size of 128-bits.
The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32-bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.
wikipedia
Windows 8 to be 128 bit operating system | Wine Reviews
(07-19-2011, 10:14 PM)anon4453 Wrote: [ -> ] (07-18-2011, 06:52 PM)LordVador Wrote: [ -> ]Actually it depends which game you're playing to of course we're talking about 128bits systems here but some "cheaper" systems exist and work perfectly I just wanted to remember that 
128bit systems?
There are currently no mainstream general-purpose processors built to operate on 128-bit integers or addresses, though a number of processors do operate on 128-bit data. The IBM System/370 could be considered the first rudimentary 128-bit computer as it used 128-bit floating point registers. Most modern CPUs feature SIMD instruction sets (SSE, AltiVec etc.) where 128-bit vector registers are used to store several smaller numbers, such as four 32-bit floating-point numbers, and a single instruction can operate on all these values in parallel. However, these processors do not operate on individual numbers that are 128 binary digits in length, only their registers have the size of 128-bits.
The DEC VAX supported operations on 128-bit integer ('O' or octaword) and 128-bit floating-point ('H-float' or HFLOAT) datatypes. Support for such operations was an upgrade option rather than being a standard feature. Since the VAX's registers were 32-bits wide, a 128-bit operation used four consecutive registers or four longwords in memory.
wikipedia
Windows 8 to be 128 bit operating system | Wine Reviews
I was talking about GC, PS2 etc

(07-21-2011, 01:39 AM)Thundereus Wrote: [ -> ]You don't have any idea 
small screen and lowpower cpu vs large 3-6 screen eyefinity, powerful cpu and 4 VGA's?
i know what id rather game on.
(07-21-2011, 03:11 AM)anon4453 Wrote: [ -> ] (07-21-2011, 01:39 AM)Thundereus Wrote: [ -> ]You don't have any idea 
small screen and lowpower cpu vs large 3-6 screen eyefinity, powerful cpu and 4 VGA's?
i know what id rather game on.
Thundereus wants a fight...
highend gpus in notebooks are mostly 50% slower then the desktop version...
highend gpus in notebooks are mostly 90% smaller then the desktop version...
highend cpus in notebooks are mostly 50% slower then the desktop version...
highend cpus in notebooks are mostly 50% smaller then the desktop version...
highend ram' in notebooks are mostly 50% smaller then the desktop version...
temp's in most' notebooks are mostly the same then the cpu version...
the cooler in a notebook ist mostly 10times smaller then the gpu/cpu/mb cooler...
mh ... where is the heat coming from... and hey where it is going out...
oh alright your notebooks eats 30watt? my rig is eating 600watt 20times more of your small fly... now think where the 5-6times higher fps is coming from
your are wasting money in a worthless notebook
you are saving money in the next electric bill
you are crying about bad fps...
iam saving money buying a powerfull desktop
iam not paying my electric bill
flaming stupid notebook gamer online... priceless
(07-21-2011, 04:01 AM)dannzen Wrote: [ -> ]flaming stupid notebook gamer online... priceless
ill say it again, these words dont go together.
you can get a moderate speed up if you reduce the number of cores on your laptop then check "lock threads to core" forcing it to run on two cores instead of 4 cores.
wow, i can really feel the love for laptop users, ya know, some of us cant USE a desktop at the moment, and HAVE to USE a laptop (i am deployed) and gaming on this HP laptop with 2.2 GHz dual CPU 3 GB RAM, and ATI gpu with .5GB is all i need, i still get 60 FPS 90% of the time playing Digimon World 4 2 and 3 players at a time. and yes, using the thread lock actually helped me gain a few FPS when dealing with multi-player.
Biggest problem i have is the random slow downs that happen randomly. And when the game decide to produce 10 or more enemies on screen, it almost makes it unplayable at around 30 FPS, but i dont understand how the FPS actually slow the emulation process to a crawl.
Because fps DETERMINES game speed on these games, naturally even on the consoles. Laptops are a joke when it comes to power without spending double or triple what a decent desktop costs. The facts stand that they are never great for gaming so if people have to do it regardless, others usually tell them it's pretty futile. Sure if there's no other option, you live with it, but most people just want gaming laptops to lay on a bed or go to school with it; just easier to buy a cheaper and more powerful desktop and cheapo laptop for notes and internet on the go.