What benefits would be gained by using the DX3D11 backend over the DX3D9 and OpenGL backends?
Also does the Wiimote use a specific version of bluetooth and which is the best Bluetooth adapter for connecting a Wiimote to the emulator? (preferabely one of the tiny micro ones that don't stick out)
(07-15-2011, 08:07 PM)yourma2000 Wrote: [ -> ]What benefits would be gained by using the DX3D11 backend over the DX3D9 and OpenGL backends?
There really are none. Use DX9.
(07-15-2011, 08:09 PM)[SS] Starscream Wrote: [ -> ] (07-15-2011, 08:07 PM)yourma2000 Wrote: [ -> ]What benefits would be gained by using the DX3D11 backend over the DX3D9 and OpenGL backends?
There really are none. Use DX9.
Yeah I've been figuring that out, all it seems to do is slow the emulator down, but under DX9 mode the boxes are invisible in new super mario bros but they appear under DX11 mode
Some games need dx11 to work perfectly but dx9 works fine with 99% of the games
(07-15-2011, 08:33 PM)LordVador Wrote: [ -> ]dx9 works fine with 99% of the games
That is a bit high
(07-15-2011, 10:12 PM)ExtremeDude2 Wrote: [ -> ] (07-15-2011, 08:33 PM)LordVador Wrote: [ -> ]dx9 works fine with 99% of the games
That is a bit high
99% of MY games
but it would interesting to know how much games really needs dx11 to work (and OpenGL too...)
(07-15-2011, 08:33 PM)LordVador Wrote: [ -> ]Some games need dx11 to work perfectly but dx9 works fine with 99% of the games
ironic when the games are designed to run on the Wii's DX9 GPU
Since when is the Wii's GPU a D3D9 one? oO
Thats strange, when I switched from 9 to 11 my FPS almost doubled.
Strange.