Dolphin, the GameCube and Wii emulator - Forums

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If anyone really cared, it would've been much easier to fix the current IOS HLE rather than come up with a LLE.

It's not really feasible since you end up HLE'ing the hardware interfaces themselves anyway. Now what do you think is harder - reversing the ARM cpu used or just hacking together a few tests to reverse engineer the behavior of the ISO calls? Tongue

For what it's worth, there has been some limited effort to emulate the starlet, but it's not active anymore. See http://code.google.com/p/broadoff/
You know guys... You'd just made it more complicated!

I don't understand one word from what you said!

I use Dolphin just to play and don't know really what you're talking about

If it's that complexity, then thanks for your effort, I don't need to apply that at all

What I needed is simple steps like (press ...., then ....) and so on

Anyway thanks

xsparshx

(07-10-2011, 11:07 PM)neobrain Wrote: [ -> ]
(07-10-2011, 08:14 AM)silveruniverse Wrote: [ -> ]- you run Riivolution from the Homebrew Channel (channels are not supported on Dolphin, so no)
You can just run the .elf via Dolphin directly.

(07-10-2011, 08:14 AM)silveruniverse Wrote: [ -> ]- Homebrew Channel looks at the SD card inserted for installed Wiibrew (Dolphin can import saves, doesn't add other types of files or allow modification of the SD.raw file to add the needed Riivolution files, so no)
Err, what?
If you mean that Dolphin doesn't allow games to write to the SD card, that's wrong. Dolphin sure is able to write to the SD.raw file.

(07-10-2011, 08:14 AM)silveruniverse Wrote: [ -> ]- Riivolution needs IOS37 (no idea if Dolphin has anything to do with IOS)
Doesn't matter, as long as Dolphin's IOS implementation is good enough (which I think it isn't) Riivolution should still be usuable.

can you explain me please how it works.....i am only using dolphin....i dont have wii
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