(07-05-2011, 11:09 AM)NaturalViolence Wrote: [ -> ]Quote:maybe it works when anisotropic filtering is removed or at least possible to disable like in old revisions, it doesn't change the quality anyway, the only thing it does (if it's enabled) is causing glitches, especially in super mario sunshine
Yes it does improve image quality. Textures at a very obtuse angle from the camera are noticeably sharper. AF does not effect AA in any way so turning it off will not magically fix SSAA.
Quote:It's just as broken as with the workaround I had committed some time ago.
I was never able to get the patch to work. You posted screenshots of it producing the same image quality that 4xSSAA used to produce before 6549. So I figured it was fixed. Yet I have seen several people so far complain that 4xSSAA is not making any difference at all in image quality in recent builds (which is the same thing I was experiencing when I tried a patched build). This is the second user now that has posted screenshot proof of this.
Quote:sure, test r6422 and r6385 with 4XSSAA
Works just fine in 6498, 6505, and 6515. 6549 broke it but perhaps there was a very brief period of time when it was broken inbetween 6422 and 6498? I'm doubtful but it's possible.
but in revisions after 6498 it's broken again...
[color=#FF0000]I uploaded a little video on youtube, that should show this issue a little better,
especially because it's moving picture
[/color]
http://www.youtube.com/watch?v=g-VVxm49aEE

Quote:but in revisions after 6498 it's broken again...
That is incorrect. It was broken in 6549. Therefore in revisions between 6498 and 6549 it will work.
(07-05-2011, 11:09 AM)NaturalViolence Wrote: [ -> ]Quote:It's just as broken as with the workaround I had committed some time ago.
I was never able to get the patch to work. You posted screenshots of it producing the same image quality that 4xSSAA used to produce before 6549. So I figured it was fixed. Yet I have seen several people so far complain that 4xSSAA is not making any difference at all in image quality in recent builds (which is the same thing I was experiencing when I tried a patched build). This is the second user now that has posted screenshot proof of this.
Then it obviously really is just what I always called it - a workaround and not a real fix. Guys, come back when you've got some actual news

Awesome. Then replace the word "workaround" with something else, I never pretended that it (whatever it should be called now) fixed the core problem either way.
Again: Come back if you get some real news

I supposed I'll just bump this rather than make a new topic.
AA in opengl, it kills my visuals. If I change it to anything but 0 before I load a game I get a black screen, if I change it after I load a game the last frame is stuck on the window. Whenever I change it back to 0 even with the game running it'll come back fine. It's not a huge deal, D11 is usually the fastest plug-in for me but I thought it was working before but maybe not. Is this just a general problem at the moment or something on my end? I'm using r7671, have seemingly hit almost every other option I ever touch and none of them make AA work.
specs:
Windows 7 64bit
phenom II x4 945 @ 3.3ghz
radeon 4870
4gigs ddr2
What video drivers are you using?
Like actual catalyst drivers? 11.6 I think.
Sweet, thanks. Atleast it's known so no worries there, it doesn't affect me much. I want to try opengl sometimes just to see, but so far it seems like dx11 works very well for my computer.