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Well, not for me. Believe me, I tried.
OTOH, the EmuCR build booted the game fine, but I still struggled with crashes and black screens until I got the game up & running with LLE on thread for over seven hours. I could even pause and resume emulation.
It only crashed when I had to resize another window that got over it.
(08-25-2011, 10:58 AM)El Buga Wrote: [ -> ]Well, not for me. Believe me, I tried.
OTOH, the EmuCR build booted the game fine, but I still struggled with crashes and black screens until I got the game up & running with LLE on thread for over seven hours. I could even pause and resume emulation.
It only crashed when I had to resize another window that got over it.
Try r7128
Aaaaah, don't use "LLE on thread"...I think at that time it was still broken with zelda ucode games (like SMG)
It is STILL broken, at least on 3.0. Games doesn't start at first try.
R7128 is better in which way?
yeah, alright, but this thread is not about crashes due to "LLE on thread"...only talk about random crashes, please.
El Buga: NSMB starts on r7128 (and 3.0)
StripTheSoul: As you know I'm retrying my games on 3.0 but also in other revisions if it can help you r6505/r7128/r7280/r7442/r7590
Edit : Lapsus I meant SMG of course

@ LordVader: Thanks, but we have already found the commit responsible for the random crashes...now we only need a dev who can take a look at the FIFO which won't be easy

(08-26-2011, 07:03 PM)StripTheSoul Wrote: [ -> ]@ LordVader: Thanks, but we have already found the commit responsible for the random crashes...now we only need a dev who can take a look at the FIFO which won't be easy 
Ok let's be optimistic

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