I'm trying to play Majora's Mask from the Gamecube collector's edition disc, and it works absolutely perfectly except for the fact that it will freeze and crash at random 5-15 minute intervals, which makes the game unplayable. Most of the threads on this disc are very old (2009ish), and the wiki only mentions that the game"may crash". I've also basically gone through and toggled every setting possible to see if it helps with stability to no avail. Has anyone seen this problem and/or fixed it?
Other observations that may help: the message "Code cache cleared" is displayed a LOT while playing. I don't see that message as often while playing any other game in Dolphin.
For those wondering why I'm not just using a more stable Nintendo 64 emulator, Dolphin is currently the only way to play N64 games in 3D using nVidia's 3d Vision, as Project64 isn't compatible.
(05-20-2011, 04:51 AM)jesse Wrote: [ -> ]I'm trying to play Majora's Mask from the Gamecube collector's edition disc, and it works absolutely perfectly except for the fact that it will freeze and crash at random 5-15 minute intervals, which makes the game unplayable. Most of the threads on this disc are very old (2009ish), and the wiki only mentions that the game"may crash". I've also basically gone through and toggled every setting possible to see if it helps with stability to no avail. Has anyone seen this problem and/or fixed it?
Other observations that may help: the message "Code cache cleared" is displayed a LOT while playing. I don't see that message as often while playing any other game in Dolphin.
For those wondering why I'm not just using a more stable Nintendo 64 emulator, Dolphin is currently the only way to play N64 games in 3D using nVidia's 3d Vision, as Project64 isn't compatible.
1) you are basically emulating an emulator.
2) Disable all hacks (except External Frame Buffer).
3) Try moving accurate texture slider to the left till it does not crash (if it does work at all).
(05-20-2011, 05:02 AM)ryancollins Wrote: [ -> ]1) you are basically emulating an emulator.
That's exactly what it's doing, if I'm correct. I'm pretty sure the disc just contains the N64 roms and an emulator for each. I'm not expecting miracles here, but it's so close to working perfectly!
(05-20-2011, 05:02 AM)ryancollins Wrote: [ -> ]2) Disable all hacks (except External Frame Buffer).
No dice.
(05-20-2011, 05:02 AM)ryancollins Wrote: [ -> ]3) Try moving accurate texture slider to the left till it does not crash (if it does work at all).
Ditto.
On another note, it occurred to me the virtual console version of Majora's may include a newer N64 emulator, but it plays horribly (no sound, 10x normal speed). Ah well.
one bump for the weekend crew.
use an n64 emulator. the collectors disk games have game play impacting bugs.
yeah and N64 version isn't that bad after all...

(05-23-2011, 06:57 PM)LordVador Wrote: [ -> ]yeah and N64 version isn't that bad after all... 
Well it has a lower resolution and some minor bugs that were fixed in the GC version.
Or he could just run the GC version in a N64 emulator than he would get the bug fixes, a hirer resolution, and better speed

. (I know from personal experience because I have been playing the GC version in a N64 emulator lately

.)
(05-23-2011, 02:21 PM)Squall Leonhart Wrote: [ -> ]use an n64 emulator. the collectors disk games have game play impacting bugs.
this would definitely be the ideal solution, but like my post says, none of the 64 emulators are nvidia 3d-vision compatible (well...there's a horrible project64 plugin out there that barely works.)
I could even almost deal with the crashing by saving often if the hotkey saves worked in 3d vision mode, but that's an issue to take to the 3dVision thread...