Dolphin, the GameCube and Wii emulator - Forums

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Quote:•OpenMP texture decoder (may or may not do much; I'm not sure how developed this is yet, to be honest)

At the moment the OpenMP texture decoders are significantly slower than the C texture decoders and openCL texture decoders. I would highly advise against it. I would also advise fractional scaling when using 4xSSAA. Not only will using a 3x scale with 4xSSAA increase shader load significantly but it should also DECREASE image quality by maintaining native aspect ratio and oversampling (which when combined with 4xSSAA can reduce the effectiveness of the box filter).

Per-pixel depth should be enabled for wind waker in order to fix the flickering wave textures.

Quote:If I'm not mistaken, progressive scan doesn't actually change the quality in Dolphin; it simply tells the game that it's expected to run in progressive mode. Assuming the monitor that the signal's being output to is progressive, the display won't be interlaced.

It depends on the situation. 99% of the time you're correct.
Man talk about being confused here, when I was using 1280x1024 the settings was easier to choose and Dolphin easier to configure.
Now with 1920x1080 it seems harder and confusing or it's all in my mind.
just let the blackborders... be blackborders
19:10 is not a wii format...

everything changed will stretch the scale
(05-16-2011, 06:33 PM)dannzen Wrote: [ -> ]just let the blackborders... be blackborders
19:10 is not a wii format...

everything changed will stretch the scale

You mean Super Mario Sunshine at 1080 right?
nevermind...
super mario sunshine is a 4:3 GameCube Game

try force widescreen
(05-16-2011, 07:08 PM)dannzen Wrote: [ -> ]nevermind...
super mario sunshine is a 4:3 GameCube Game

try force widescreen

One sec, be right back after trying

EDIT: Nope the borders was still there.
Super Mario Sunshine is the only GC game with these huge black borders on the side.
change the aspect ratio? to 16:9
(05-16-2011, 07:26 PM)dannzen Wrote: [ -> ]change the aspect ratio? to 16:9

No dice there either I'm afraid.
Hmm I wonder what's so special with this game on 1080.

OK, so I have researched a little regarding OC the CPU, turns out that I bought the pig in the sack on this one and got one of these ASUS boards that doesn't let you OC fully, there is some options missing in the AI Tweaker. While I don't have anything against it it's kinda irritating, but 3.5GHz ain't bad at all when on load.
Note to self: Don't go cheap on the motherboard department for the Ivy bridge build.

However I have been fiddling around with various settings and to my surprise EFB to Texture in the newer revisions ain't so bad after all and doesn't stop me from making the games looking any less nicer. Only some minor GFX issues and spinning coins in New Super Mario Bros. Wii ain't the end of the world.
While 1920x1080 bogged the performance down a little, 1440x900 is yielding nice results and is a resolution I definitely could settle with.
It's getting closer to perfection, a step in the right direction at least.
what is the vcore?
is vcore auto adjust enabled?(every bios names it different)
track the first stable tests an eye on vcore and temp...

the first time i runned 4ghz my mainboard adjust the vcore to heaven...
3min and the cpu was already at 85°C+ raising...

and jeah... my MB sucks dont go for the cheaper ones

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