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Welcome!

I'm currently working on creating a nice collection of screenshots from the games I love the most an play regularly in Dolphin.
Now that the 3.0 release is out I will soon replace the old screenshots taken from and older revision.

But in the mean time enjoy the old ones for a while longer.
Revision 7540 was used along with Direct3D9 and LLE.

The GC games:

Luigi's Mansion -
http://imageshack.us/photo/my-images/98/71062844.png (1920x1080)

Star Wars Jedi Knight: Jedi Outcast -
http://imageshack.us/photo/my-images/109/56356957.png (1920x1080)

Super Smash Bros. Melee -
http://imageshack.us/photo/my-images/594/ssbm.png (1920x1080)

Super Mario Sunshine -
* http://imageshack.us/photo/my-images/33/smsb.png (1920x1080)
* = The game does indeed look good but for some reason stretching image like in the other games doesn't seem to work, that's why there are black borders on the side.
Solution anyone?

The Legend of Zelda: The Wind Waker -
http://imageshack.us/photo/my-images/215/10358123.png (1920x1080)

The Legend of Zelda: Twilight Princess -
http://imageshack.us/photo/my-images/197/34722186.png (1920x1080)

The Legend of Zelda: Four Swords Adventures -
http://imageshack.us/photo/my-images/35/fsao.png (1920x1080)

Resident Evil -
http://imageshack.us/photo/my-images/809/re1.png (1920x1080)

Resident Evil 0 -
http://imageshack.us/photo/my-images/534/re0.png (1920x1080)

Paper Mario: The Thousand Year Door -
http://imageshack.us/photo/my-images/839/94582948.png (1920x1080)

Metroid Prime -
http://imageshack.us/photo/my-images/853/mp1.png (1920x1080)

Metroid Prime 2 Echoes -
http://imageshack.us/photo/my-images/191/mp2j.png (1920x1080)

Mario Kart Double Dash!! -
http://imageshack.us/photo/my-images/848/mkdd.png (1920x1080)

Eternal Darkness: Sanity's Requiem -
http://imageshack.us/photo/my-images/18/75530143.png (1920x1080)

* Wario World -
http://imageshack.us/photo/my-images/197/wwwy.png (1920x1080)

* = The game froze all the time in 7540 but works perfect in 3.0

The Wii games:

Donkey Kong Country Returns -
http://imageshack.us/photo/my-images/821/dkcru.png (1920x1080)

Super Mario Galaxy -
http://imageshack.us/photo/my-images/838/smgl.png (1920x1080)

Super Mario Galaxy 2 -
http://imageshack.us/photo/my-images/857/smg2.png (1920x1080)

Wario Land: The Shake Dimension -
http://imageshack.us/photo/my-images/691/14502832.png (1920x1080)

New Super Mario Bros. Wii -
http://imageshack.us/photo/my-images/217/nsmb.png (1920x1080)

Super Smash Bros. Brawl -
http://imageshack.us/photo/my-images/28/ssbb.png (1920x1080)

Metroid: Other M -
http://imageshack.us/photo/my-images/716/momq.png (1920x1080)

Wii Sports -
http://imageshack.us/photo/my-images/706/98419610.png (1920x1080)

Guitar Hero Metallica -
http://imageshack.us/photo/my-images/822/ghm.png (1920x1080)
What efb scale are you using? Maybe it's just me but it looks like your efb scale is set way too low.
You know I'm kinda glad you pointed this out Natural because one game can look great and Wind Waker for example is kinda blurry.

I use 1280x1024 as my main resolution, 1920x1080 looks bad on my 42" LG flat-screen TV.
1280 is the only resolution that looks good on the TV.

Anyhow I attach my GFX settings so anyone can give me pointers to improve quality.
I didn't bother with the Advanced tab since I never touch those options.

I'm trying to play with scalings, zooming etc. using 1080 but how much I try to make it look good I can't get it to look as nice as other people getting.
I want it too look as good as possible.
Change the internal resolution to 3x native. Wind Waker - as you stated - is really blurry:

http://img88.imageshack.us/img88/9083/23020982.png

Upping the game's resolution should resolve that and significantly boost visual quality.
(05-15-2011, 05:20 PM)Kodiack Wrote: [ -> ]Change the internal resolution to 3x native. Wind Waker - as you stated - is really blurry:

http://img88.imageshack.us/img88/9083/23020982.png

Upping the game's resolution should resolve that and significantly boost visual quality.

Thanks man I will try this out as soon as possible.
I will play with these options all day if I have to.
I saw Luigi's Mansion also was blurry now.
Yeah, they're all a bit blurry and have a lot of aliasing. Using 1920x1584 will make a world of a difference, especially with 4xSSAA. If you do run into performance problems (which is rather unlikely on that build, but always possible), a few things that you can change are:

•EFB copy to texture (may make a few things inaccurate, such as coins not spinning in NSMB)
•Disable Per-Pixel Depth
•OpenMP texture decoder (may or may not do much; I'm not sure how developed this is yet, to be honest)
•Ignore Format Changes
•Disabling per-pixel lighting
(05-15-2011, 05:48 PM)Kodiack Wrote: [ -> ]Yeah, they're all a bit blurry and have a lot of aliasing. Using 1920x1584 will make a world of a difference, especially with 4xSSAA. If you do run into performance problems (which is rather unlikely on that build, but always possible), a few things that you can change are:

•EFB copy to texture (may make a few things inaccurate, such as coins not spinning in NSMB)
•Disable Per-Pixel Depth
•OpenMP texture decoder (may or may not do much; I'm not sure how developed this is yet, to be honest)
•Ignore Format Changes
•Disabling per-pixel lighting

Finally got the 1920x1080 resolution to look good on my TV and following your advice I got it to look better.
However I need to OC my CPU since it took a small performance hit but that shouldn't yield any problems.
Feel free to come with further suggestions to me to change the settings since I feel they're not 100% perfected.
(05-15-2011, 08:38 PM)Maverick Hunter X Wrote: [ -> ]Feel free to come with further suggestions to me to change the settings since I feel they're not 100% perfected.

Enable progressive scan.
(05-15-2011, 09:22 PM)ryancollins Wrote: [ -> ]
(05-15-2011, 08:38 PM)Maverick Hunter X Wrote: [ -> ]Feel free to come with further suggestions to me to change the settings since I feel they're not 100% perfected.

Enable progressive scan.

Thank you Smile I will make sure to use that from now on.
Keep 'em coming Big Grin

(05-15-2011, 09:22 PM)ryancollins Wrote: [ -> ]Enable progressive scan.

If I'm not mistaken, progressive scan doesn't actually change the quality in Dolphin; it simply tells the game that it's expected to run in progressive mode. Assuming the monitor that the signal's being output to is progressive, the display won't be interlaced.
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