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Hi,

I was just curious if it is possible to fix this problem I have with player characters. In all of the games I have tried it appears as if there is shadows around the player characters. The environments seem to look just fine, it is only the characters.

All of my software is up to date.

[Image: 2csjsj8.jpg]


I have two versions of wii dolphin: r7505 and r7483
I am on a 2010 base Macbook Pro 13 inch.
2.4 GHz Intel Core 2 Duo
4 gig ram
NVIDIA GeForce 320M 256 MB
Settings?
(05-04-2011, 11:43 AM)ryancollins Wrote: [ -> ]Settings?

Video Backend: OpenGL
Fullscreen Display Resolution: 640x480
Window Size: 640x480

[ ] Start Render in Full Screen
[ ] Hide Mouse Cursor
[ ] Redner to Main Window
[ ] Enable Progressive Scan
[ ] Set Consoles as NTSC-J

GFX Config:


General:
Apsect Ratio: Auto
[ ] Widescreen hack
[ ] V-Sync
[x] Show FPS

Enhancements:
Internernal Rsolution: Auto (Window Size)
Anti-Aliasing: None
AntiSotropic Filtering: 1x
[x] Scaled EFB Copy
[ ] Force Texture Filtering
[ ] Per-Pixel Lighting
Post-Processing Effect: off

Hacks:

Embedded Frame Buffer:

[ ] Skip EFB Access from CPU
[x] Ignore Format Changes

EFB Copies: [ ]Disable [x] Texture [ ] RAM [x]Enable Cache

Texture Cache:

Accuracy: Safe -------------------------0 Fast

External Frame Buffer:
[x] Disable [x] Virtual [ ] Real

Other

[ ] Fast Mipmaps [ ] Cache Display Lists
[ ] Disable Lighting [x] Disable Fog
[ ] Disable Per-Pixel Depth [ ] Skip Dest. Alpha Pass
[x] OpenCL Texture Decoder [ ] OpenMP Texture Decoder


Advanced:

Debugging:
[ ] Enable Wireframe [ ] Show EFB Copy Regions
[ ] Show Statistics [ ] Texture Format Overlay
[ ] Disable Textures

Utility:
[ ] Dump Textures [ ] Load Custom Textures
[ ] Dump EFB Target [ ] Dump Frames
[ ] Free Look

Misc:
[ ] Hide Shader Errors [ ] Show Input Display
[ ] Crop [ ] Enable Hotkeys

I am pretty sure that is all of them.





Try this

Video Backend: OpenGL
Fullscreen Display Resolution: 640x480
Window Size: 640x480

[ ] Start Render in Full Screen
[ ] Hide Mouse Cursor
[ ] Redner to Main Window
[ ] Enable Progressive Scan
[ ] Set Consoles as NTSC-J

GFX Config:


General:
Apsect Ratio: Auto
[ ] Widescreen hack
[ ] V-Sync
[x] Show FPS

Enhancements:
Internernal Rsolution: Auto (Window Size)
Anti-Aliasing: None
AntiSotropic Filtering: 1x
[x] Scaled EFB Copy
[ ] Force Texture Filtering
[ ] Per-Pixel Lighting
Post-Processing Effect: off

Hacks:

Embedded Frame Buffer:

[ ] Skip EFB Access from CPU
[ ] Ignore Format Changes

EFB Copies: [ ]Disable [x] Texture [ ] RAM [x]Enable Cache

Texture Cache:

Accuracy: Safe ------------------0------- Fast
or
Accuracy: Safe -----------0-------------- Fast
External Frame Buffer:
[x] Disable [x] Virtual [ ] Real

Other

[ ] Fast Mipmaps [ ] Cache Display Lists
[ ] Disable Lighting [ ] Disable Fog
[ ] Disable Per-Pixel Depth [ ] Skip Dest. Alpha Pass
[ ] OpenCL Texture Decoder [ ] OpenMP Texture Decoder


Advanced:

Debugging:
[ ] Enable Wireframe [ ] Show EFB Copy Regions
[ ] Show Statistics [ ] Texture Format Overlay
[ ] Disable Textures

Utility:
[ ] Dump Textures [ ] Load Custom Textures
[ ] Dump EFB Target [ ] Dump Frames
[ ] Free Look

Misc:
[ ] Hide Shader Errors [ ] Show Input Display
[ ] Crop [ ] Enable Hotkeys

Also what is your internal resolution?
(05-05-2011, 06:48 AM)ryancollins Wrote: [ -> ]Try this

Video Backend: OpenGL
Fullscreen Display Resolution: 640x480
Window Size: 640x480

[ ] Start Render in Full Screen
[ ] Hide Mouse Cursor
[ ] Redner to Main Window
[ ] Enable Progressive Scan
[ ] Set Consoles as NTSC-J

GFX Config:



General:
Apsect Ratio: Auto
[ ] Widescreen hack
[ ] V-Sync
[x] Show FPS

Enhancements:
Internernal Rsolution: Auto (Window Size)
Anti-Aliasing: None
AntiSotropic Filtering: 1x
[x] Scaled EFB Copy
[ ] Force Texture Filtering
[ ] Per-Pixel Lighting
Post-Processing Effect: off

Hacks:

Embedded Frame Buffer:

[ ] Skip EFB Access from CPU
[ ] Ignore Format Changes

EFB Copies: [ ]Disable [x] Texture [ ] RAM [x]Enable Cache

Texture Cache:

Accuracy: Safe ------------------0------- Fast
or
Accuracy: Safe -----------0-------------- Fast
External Frame Buffer:
[x] Disable [x] Virtual [ ] Real

Other

[ ] Fast Mipmaps [ ] Cache Display Lists
[ ] Disable Lighting [ ] Disable Fog
[ ] Disable Per-Pixel Depth [ ] Skip Dest. Alpha Pass
[ ] OpenCL Texture Decoder [ ] OpenMP Texture Decoder


Advanced:

Debugging:
[ ] Enable Wireframe [ ] Show EFB Copy Regions
[ ] Show Statistics [ ] Texture Format Overlay
[ ] Disable Textures

Utility:
[ ] Dump Textures [ ] Load Custom Textures
[ ] Dump EFB Target [ ] Dump Frames
[ ] Free Look

Misc:
[ ] Hide Shader Errors [ ] Show Input Display
[ ] Crop [ ] Enable Hotkeys

Also what is your internal resolution?

Ok, I have tried those settings and still no luck. My internal resolution is: Auto(WindowSize) I can choose from a couple different settings: Auto (Multiple of 640x528) and so on, got a headache so do not feel like listing them all out. I was hoping it was some sort of character lighting I could tweak or even shadows. I have pretty much come to the conclusion that it is most likely the inadequate graphics card equipped with this machine. I love the look and feel of the mac, but i guess it just doesn't cut it for me.

(05-05-2011, 08:24 AM)Life331 Wrote: [ -> ]Ok, I have tried those settings and still no luck. My internal resolution is: Auto(WindowSize) I can choose from a couple different settings: Auto (Multiple of 640x528) and so on, got a headache so do not feel like listing them all out. I was hoping it was some sort of character lighting I could tweak or even shadows. I have pretty much come to the conclusion that it is most likely the inadequate graphics card equipped with this machine. I love the look and feel of the mac, but i guess it just doesn't cut it for me.

Did you try internal resolution x1?
Just tried Internal resolution x1, still no luck ^_^. Do you have any ideas what the cause of this problem might be?

(05-05-2011, 09:35 AM)Life331 Wrote: [ -> ]Just tried Internal resolution x1, still no luck ^_^. Do you have any ideas what the cause of this problem might be?

Nope.
Try EFB to RAM.
(05-05-2011, 10:55 AM)Runo Wrote: [ -> ]Try EFB to RAM.

Ahh...I do not know why I did not think of that.
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