Dolphin, the GameCube and Wii emulator - Forums

Full Version: r7482 [x86/x64] [sse3/ssse3/sse4.1/sse4.2/avx] icc optimized builds (please feedback)
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3
hi guys, i need your guys help to test out both [color=#FF1493]dx9 [/color]and [color=#FF1493]dx11[/color] for these icc builds. please reply if you face troubles. thanks.

r7482 x86 sse3 - http://www.mediafire.com/?b6qas7ad4g62ecx (rebuild)
r7482 x86 ssse3 - http://www.mediafire.com/?e2msqsy18wpscc7 (rebuild)
r7482 x86 sse4.1 - http://www.mediafire.com/?xcz8w9r8lw8ucyh
r7482 x86 sse4.2 - http://www.mediafire.com/?gj0lyt54nd78dci
r7482 x86 avx - http://www.mediafire.com/?ae2wds54c44arwz

r7482 x64 sse3 - http://www.mediafire.com/?i00ddku4jtscwap
r7482 x64 ssse3 - http://www.mediafire.com/?0u3wp17cvpu3vhn (rebuild)
r7482 x64 sse4.1 - http://www.mediafire.com/?7zu1h1bwhbcopw6
r7482 x64 sse4.2 - http://www.mediafire.com/?uoje9oepg9r62b8
r7482 x64 avx - http://www.mediafire.com/?46to8vzabg4qwp3

[color=#FF0000]NOTE: i still doubt icc compiled with avx 256bits instruction set... i believe it is just 128bits like the existing sse 128bits. anyway i will find out this answer. (please let me know, if you have tried out this avx build... if it just gains 5% [(10% increment divided by 4 cores) times dolphin dual core] faster than sse4.2, then it is 128bits. if it is 256bits, you should have more and less 16% [(30% increment divided by 4 cores) times dolphin dual core].)[/color]

just want to make sure if icc builds are working fine at vs2010 dolphin.

so far my machine can test to x86/x64 for sse3/ssse3. dx9 and dx11 plugins are working very good for me. oh yea, please also feedback to the version that you are playing with.
e.g.: [color=#32CD32]i am using x86 ssse3.[/color]

thanks.
So far , tested Conduit 2 ^^ , Metroid other M ,DK Returns , Nba Jam ,Zelda Tp, WWE All Stars , Top Spin4 , everything is fine in DX 9 and 11 !
r7482 x64 sse4.2 !

Good to see you round !
(04-24-2011, 06:56 PM)abfab126 Wrote: [ -> ]So far , tested Conduit 2 ^^ , Metroid other M ,DK Returns , Nba Jam ,Zelda Tp, WWE All Stars , Top Spin4 , everything is fine in DX 9 and 11 !
r7482 x64 sse4.2 !

Good to see you round !

hey abfab126, thanks for your reply.
You might want to do an AVX build (/QxAVX).
(04-24-2011, 09:49 PM)lamedude Wrote: [ -> ]You might want to do an AVX build (/QxAVX).

haven't try into sandy bridge build. but thanks for comment. i will try later.



x86 and x64 avx built
just tried x64 avx build and the gui crashes on start up, sse4.2 build works fine though, i have a i7 2600k sandybridge btw

Carandiru

AVX 64 bit build working, Using directx9, I have a i7 2600k. Windows 7 SP1 is required for it to work (support for AVX instructions)

drvonspawn

sse3 x86 crashes in d3d. opengl worked until i loaded a windwanker savestate then stalled.
however this is so far the only build that plays eternal darkness correctly. none of that refresh rate junk that sends it into infinite intro loop,
and the sound doesnt bug out (savestates work in it too!).

ssse3 x86 just gives the error about LIBIOMP5MD.DLL and refuses to start.

intel q8300/sapphire radeon hd 5770
(04-25-2011, 05:41 AM)Carandiru Wrote: [ -> ]AVX 64 bit build working, Using directx9, I have a i7 2600k. Windows 7 SP1 is required for it to work (support for AVX instructions)

yeah just installed sp1, works great now, thanks
(04-25-2011, 07:46 AM)drvonspawn Wrote: [ -> ]sse3 x86 crashes in d3d. opengl worked until i loaded a windwanker savestate then stalled.
however this is so far the only build that plays eternal darkness correctly. none of that refresh rate junk that sends it into infinite intro loop,
and the sound doesnt bug out (savestates work in it too!).

ssse3 x86 just gives the error about LIBIOMP5MD.DLL and refuses to start.

intel q8300/sapphire radeon hd 5770

i will rebuild these sse3 and ssse3 builds.



just rebuilt.
Pages: 1 2 3