Well there is more than resolve the problem of textures Flash.
I have an idea for a new hack but I do not understand much about plug-in graphic Dolphin.
Don't worry, all the galaxies I've tested runs MUCH faster than the observatory. many have double speed.
So its impossible to pass dome because its not pulling? If not anyone got a save that is after the dome? PAL? thanks in advance.
(04-11-2009, 08:52 AM)val532 Wrote: [ -> ]I think I can find who will be causing the problem but by simple deduction and testing.
The error for me may come of XF loads, CP loads or BP loads because when we come to the games parade slowly (via interpreter core) we see that each generated image or the textures are different, values of these elements change, while in other 3D games it does not change so fast.
If a dev could look at it would be cool.
Probably bad blending with the EFB drawn on top of the texture. latest working version of the DirectX plugin didn't have this problem, i guess it was either doing it right (unlikely) or more likely not drawing the texture at all (copy EFB on DX plugin was less advanced than GL's one).
Also, Destination Alpha check have an effect on this "flickering texture" (And for some reasons it doesn't flicker on ATI cards, it's just all white :p)
Original post with some screenshots on all this (back in december 2008 :p) :
http://forums.ngemu.com/dolphin-discussion/107877-dolphin-svn-shots-55.html#post1548029
Also, note that the hang when game's language is not set to English has been fixed as well as the hang when entering the dome, you don't need to use the debugger anymore to go further, i haven't tested it much more, but i think what you are calling the "pull star" doesn't work, at least it doesn't do its job when using the mouse as the pointer, haven't tried with my real wiimote yet...
(04-11-2009, 09:45 AM)coolcat12 Wrote: [ -> ]So its impossible to pass dome because its not pulling? If not anyone got a save that is after the dome? PAL? thanks in advance.
You need to enter a dome for entering ALL regular galaxies. We already got a full save but it doesn't help. There's about 10 1-star galaxies which are possible to enter now, that's it.
(04-11-2009, 07:56 AM)KHRZ Wrote: [ -> ]Don't worry, all the galaxies I've tested runs MUCH faster than the observatory. many have double speed.
May you upload a save state in a galaxy please, to see how it will runs here.
Sorry for my bad english, correct me if i spell something wrong.
Thanks in advance
VAL532:
Something Ive noticed when using your SMG hack.
This hack turns it self Off all the time!?