Dolphin, the GameCube and Wii emulator - Forums

Full Version: [Wii] Super Mario Galaxy
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Use the save file from previous revision Smile

Metathesus

About Mariokart....
Put your save file in:
User\Wii\title\00010004\524d4350\data\ if it doesn't work in \00010000\
Use save from http://forums.ngemu.com/dolphin-discussion/114909-wii-mario-kart-wii-official-thread.html

But I think... here we talk about Mario Galaxy.... ;-)
Hey guys,
Any new updates on the texture and pull star issue?
Nah, still hangs, but graphics are pretty good now
Uhhh, the grafik gets better and better with the new "SVN 3286 ". A question: Is there any ingame sound (not in the movies, there is sound)?
why are the planeths white? a bug?
Are you using Mario Galaxy hack? Also make sure if you have EFB copy enabled
i have it on but the hack or must i chose real?
and the galaxy hack is chossed
somebody please helppp ..... i have got the pull star problem
can anybody fix this
i dont know how to add the code

please build an svn pleaseeeee

thanks...........
Code:
Index: Core/DolphinWX/Src/Frame.cpp
===================================================================
--- Core/DolphinWX/Src/Frame.cpp    (revision 2950)
+++ Core/DolphinWX/Src/Frame.cpp    (working copy)
@@ -498,7 +509,7 @@
        UpdateGUI();
    }
#ifdef _WIN32
-    if(event.GetKeyCode() == 'E') // Send this to the video plugin WndProc
+    if(event.GetKeyCode() == 'E','M') // Send this to the video plugin WndProc
    {
        PostMessage((HWND)Core::GetWindowHandle(), WM_KEYDOWN, event.GetKeyCode(), 0);
        event.Skip(); // Don't block the E key
Index: Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
===================================================================
--- Plugins/Plugin_VideoDX9/Src/VertexManager.cpp    (revision 2950)
+++ Plugins/Plugin_VideoDX9/Src/VertexManager.cpp    (working copy)
@@ -235,7 +235,7 @@
        if (numVertices)
        {
            // set global constants
-            VertexShaderManager::SetConstants(false);
+            VertexShaderManager::SetConstants(false,false);
            PixelShaderManager::SetConstants();

            PixelShaderCache::SetShader();
Index: Core/VideoCommon/Src/VertexShaderManager.cpp
===================================================================
--- Core/VideoCommon/Src/VertexShaderManager.cpp    (revision 2950)
+++ Core/VideoCommon/Src/VertexShaderManager.cpp    (working copy)
@@ -255,13 +255,8 @@
             g_fProjectionMatrix[9] = 0.0f;
             g_fProjectionMatrix[10] = xfregs.rawProjection[4];
            
-            if (SMG_hack) {
-                g_fProjectionMatrix[11] = -(0.512505 + xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
-            }
-            else {
-                g_fProjectionMatrix[11] = xfregs.rawProjection[5] + (proj_hax_1 ? 0.1f : 0.0f);
-            }
-
+            g_fProjectionMatrix[11] = (SMG_hack ? -(0.512505f + xfregs.rawProjection[5]) : xfregs.rawProjection[5]) + (proj_hax_1 ? 0.1f : 0.0f);
+  
             g_fProjectionMatrix[12] = 0.0f;
             g_fProjectionMatrix[13] = 0.0f;
             g_fProjectionMatrix[14] = 0.0f;
Index: Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp
===================================================================
--- Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp    (revision 2950)
+++ Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp    (working copy)
@@ -355,6 +355,7 @@
    m_SafeTextureCache = new wxCheckBox(m_PageAdvanced, ID_SAFETEXTURECACHE, wxT("Use Safe texture cache"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
    m_ProjectionHax1 = new wxCheckBox(m_PageAdvanced, ID_PROJECTIONHACK1, wxT("ZTP Bloom hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
    m_SMGh = new wxCheckBox(m_PageAdvanced, ID_SMGHACK, wxT("Mario Galaxy Hack"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
+    m_SMGh->SetToolTip(wxT("SMG hack for Super Mario Galaxy it will be disable for other game and during SMG ending sequence or movies use the P key to turn this option on or off"));

    // Disabled or enabled
    m_SafeTextureCache->Enable(true);
Index: Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp
===================================================================
--- Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp    (revision 2950)
+++ Plugins/Plugin_VideoOGL/Src/OS/Win32.cpp    (working copy)
@@ -231,6 +231,14 @@
                    g_Config.bEFBCopyDisable ? "off" : "on").c_str(), 5000);
            }
            break;
+        case 'M': // SMGhack hotkey
+            if (true)
+            {
+                g_Config.bSMGhack = !g_Config.bSMGhack;
+                OSD::AddMessage(StringFromFormat("SMGhack was turned %s",
+                    g_Config.bSMGhack ? "on" : "off").c_str(), 5000);
+            }
+            break;        
        }
        g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
        break;
[/quote]

i dont know how to add this code pleasee make an svn
thnks...ShyBlushWink
This code is outdated
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19