04-28-2011, 03:43 AM
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04-29-2011, 05:04 PM
(04-28-2011, 02:38 AM)ryancollins Wrote: [ -> ](04-27-2011, 11:48 PM)wty49e Wrote: [ -> ]I tried 2.0 and the game crashes and i can not make an issue report on here.
because it says it is forbiddenso please if you can tell someone who know how to code and fix this problem i will be thanking you very much
Sorry can't help you
thank you
but i want to ask you a question . . will gamecube games like wwe day of reckoning series work in the future or it will never happen because no one care about fixing gamecube games . these days wii games is the case and gamecube games is notplease i want you to answer me

04-30-2011, 01:16 AM
(04-29-2011, 05:04 PM)wty49e Wrote: [ -> ]thank youbut i want to ask you a question . . will gamecube games like wwe day of reckoning series work in the future or it will never happen because no one care about fixing gamecube games . these days wii games is the case and gamecube games is not
please i want you to answer me
That is not up to me you will have to ask the devs
05-01-2011, 11:41 AM
(04-26-2011, 03:48 AM)ryancollins Wrote: [ -> ](04-26-2011, 03:21 AM)NeoBrain Wrote: [ -> ](04-25-2011, 11:08 PM)ryancollins Wrote: [ -> ]Can some one tell me, or point to a guide on, how to compile Dolphin in VS 2008?
Not possible anymore since some dumbasses () felt like forcing a switch to pre-release-quality software...
So how do I compile 2.0?
Anyone?
05-02-2011, 06:32 AM
05-02-2011, 07:04 AM
(04-26-2011, 03:48 AM)ryancollins Wrote: [ -> ]Checkout the 2.0 source (which still builds using vs08), open the solution file, press "Build" ... it's not that hard, is it?(04-26-2011, 03:21 AM)NeoBrain Wrote: [ -> ](04-25-2011, 11:08 PM)ryancollins Wrote: [ -> ]Can some one tell me, or point to a guide on, how to compile Dolphin in VS 2008?
Not possible anymore since some dumbasses () felt like forcing a switch to pre-release-quality software...
So how do I compile 2.0?

05-02-2011, 07:40 AM
(05-02-2011, 07:04 AM)NeoBrain Wrote: [ -> ]Checkout the 2.0 source (which still builds using vs08), open the solution file, press "Build" ... it's not that hard, is it?
So I do not need to do ANYTHING special? Because when I try I get this:
Code:
1>------ Build started: Project: zlib, Configuration: Release Win32 ------
1>Compiling...
2>------ Build started: Project: Common, Configuration: Release Win32 ------
2>Performing Pre-Build Event...
2>'"c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\Common\SubWCRev.exe"' is not recognized as an internal or external command,
2>operable program or batch file.
2>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."
2>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\Common\Win32\Release\BuildLog.htm"
2>Common - 1 error(s), 0 warning(s)
1>adler32.c
1>zutil.c
1>uncompr.c
1>trees.c
1>inftrees.c
1>inflate.c
1>inffast.c
1>infback.c
1>gzio.c
1>deflate.c
3>------ Build started: Project: LZO, Configuration: Release Win32 ------
3>Compiling...
1>crc32.c
3>minilzo.c
1>compress.c
1>Generating Code...
3>Creating library...
3>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\LZO\Win32\Release\BuildLog.htm"
3>LZO - 0 error(s), 0 warning(s)
1>Creating library...
1>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\zlib\Win32\Release\BuildLog.htm"
1>zlib - 0 error(s), 0 warning(s)
4>------ Build started: Project: Lua, Configuration: Release Win32 ------
4>Compiling...
4>lapi.c
4>print.c
5>------ Build started: Project: wxBase28, Configuration: Release Win32 ------
5>Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h
4>lzio.c
5>genrcdefs.h
5>Creating ..\..\lib\vc_lib\msw\wx\setup.h
4>lvm.c
5> 1 file(s) copied.
5>Compiling...
4>lundump.c
5>dummy.cpp
4>luac.c
4>lua.c
4>ltm.c
4>ltablib.c
4>ltable.c
4>lstrlib.c
4>lstring.c
4>lstate.c
4>lparser.c
4>loslib.c
4>lopcodes.c
4>lobject.c
4>loadlib.c
4>lmem.c
4>lmathlib.c
4>Compiling...
4>llex.c
5>Compiling...
5>appbase.cpp
4>liolib.c
5>volume.cpp
4>linit.c
4>lgc.c
4>lfunc.c
4>ldump.c
4>ldo.c
5>utilsexc.cpp
5>utils.cpp
4>ldebug.c
4>ldblib.c
5>thread.cpp
4>lcode.c
4>lbaselib.c
5>stdpaths.cpp
4>lauxlib.c
4>Creating library...
4>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\Lua\Release\BuildLog.htm"
4>Lua - 0 error(s), 0 warning(s)
5>stackwalk.cpp
6>------ Build started: Project: DiscIO, Configuration: Release Win32 ------
6>Compiling...
5>snglinst.cpp
6>stdafx.cpp
5>registry.cpp
5>regconf.cpp
5>power.cpp
5>mslu.cpp
5>mimetype.cpp
6>Compiling...
6>DiscScrubber.cpp
5>main.cpp
5>dlmsw.cpp
5>dir.cpp
5>debughlp.cpp
5>dde.cpp
6>WiiWAD.cpp
5>crashrpt.cpp
5>basemsw.cpp
5>Generating Code...
5>Compiling...
6>NANDContentLoader.cpp
5>zstream.cpp
5>zipstrm.cpp
5>xtistrm.cpp
5>xti.cpp
5>wxchar.cpp
5>wfstream.cpp
5>variant.cpp
5>utilscmn.cpp
5>uri.cpp
5>txtstrm.cpp
5>tokenzr.cpp
5>textfile.cpp
5>textbuf.cpp
5>tarstrm.cpp
5>sysopt.cpp
5>string.cpp
5>..\..\src\common\string.cpp: building with Multithreaded non DLL runtime has a performance impact on wxString!
5>stream.cpp
5>strconv.cpp
5>stopwatch.cpp
5>stdpbase.cpp
5>Generating Code...
6>FileBlob.cpp
6>.\Src\FileBlob.cpp(53) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data
6>DriveBlob.cpp
6>CompressedBlob.cpp
6>VolumeWad.cpp
5>Compiling...
5>sstream.cpp
5>regex.cpp
5>process.cpp
6>VolumeDirectory.cpp
5>powercmn.cpp
5>platinfo.cpp
5>object.cpp
5>mstream.cpp
5>msgout.cpp
5>module.cpp
5>mimecmn.cpp
5>memory.cpp
5>longlong.cpp
5>log.cpp
5>list.cpp
5>ipcbase.cpp
5>intl.cpp
5>init.cpp
5>hashmap.cpp
5>hash.cpp
5>fs_mem.cpp
5>Generating Code...
6>.\Src\VolumeDirectory.cpp(319) : warning C4244: 'initializing' : conversion from 'u64' to 'unsigned int', possible loss of data
6>.\Src\VolumeDirectory.cpp(329) : warning C4244: 'initializing' : conversion from 'u64' to 'unsigned int', possible loss of data
6>.\Src\VolumeDirectory.cpp(343) : warning C4244: 'initializing' : conversion from 'u64' to 'unsigned int', possible loss of data
6>FileMonitor.cpp
5>Compiling...
6>.\Src\FileMonitor.cpp(145) : warning C4244: 'argument' : conversion from 'u64' to 'int', possible loss of data
5>fs_filter.cpp
5>fs_arc.cpp
6>Generating Code...
5>fmapbase.cpp
5>filtfind.cpp
5>filtall.cpp
5>filesys.cpp
6>Compiling...
6>aes_cbc.c
5>filename.cpp
6>aes_core.c
6>Generating Code...
6>Compiling...
6>FileHandlerARC.cpp
5>filefn.cpp
5>fileconf.cpp
5>fileback.cpp
5>file.cpp
6>BannerLoaderWii.cpp
5>ffile.cpp
5>event.cpp
5>encconv.cpp
5>dynload.cpp
5>dynlib.cpp
6>BannerLoaderGC.cpp
5>dynarray.cpp
5>dircmn.cpp
5>datstrm.cpp
5>datetime.cpp
5>Generating Code...
6>BannerLoader.cpp
6>FileSystemGCWii.cpp
6>Filesystem.cpp
6>Blob.cpp
6>VolumeWiiCrypted.cpp
5>Compiling...
5>convauto.cpp
5>config.cpp
5>cmdline.cpp
5>clntdata.cpp
5>archive.cpp
6>VolumeGC.cpp
5>arcfind.cpp
5>arcall.cpp
5>Generating Code...
6>VolumeCreator.cpp
5>Compiling...
5>extended.c
5>Creating library...
5>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\wxWidgets\build\msw\vc_mswu\wxBase28\Win32\BuildLog.htm"
5>wxBase28 - 0 error(s), 0 warning(s)
6>VolumeCommon.cpp
7>------ Build started: Project: wxCore28, Configuration: Release Win32 ------
7>Compiling...
7>dummy.cpp
6>Generating Code...
6>Creating library...
6>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\DiscIO\Win32\Release\BuildLog.htm"
6>DiscIO - 0 error(s), 5 warning(s)
8>------ Build started: Project: Bochs_disasm, Configuration: Release Win32 ------
8>Compiling...
8>stdafx.cpp
8>Compiling...
8>dis_decode.cpp
8>syntax.cpp
8>resolve.cpp
8>PowerPCDisasm.cpp
8>dis_groups.cpp
8>Generating Code...
8>Creating library...
8>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\Bochs_disasm\Win32\Release\BuildLog.htm"
8>Bochs_disasm - 0 error(s), 0 warning(s)
9>------ Build started: Project: InputCommon, Configuration: Release Win32 ------
9>Compiling...
9>Configuration.cpp
7>Compiling...
7>hyperlink.cpp
7>fontpickerg.cpp
7>filepickerg.cpp
7>dragimgg.cpp
7>dirctrlg.cpp
7>dcpsg.cpp
7>combog.cpp
7>collpaneg.cpp
7>clrpickerg.cpp
7>choicdgg.cpp
7>choicbkg.cpp
7>buttonbar.cpp
7>busyinfo.cpp
7>aboutdlgg.cpp
7>window.cpp
7>volume.cpp
7>uxtheme.cpp
7>uuid.cpp
7>utilsgui.cpp
7>treectrl.cpp
7>Generating Code...
9>XInput_Util.cpp
9>SDL_Util.cpp
7>Compiling...
7>toplevel.cpp
7>tooltip.cpp
7>timer.cpp
7>tglbtn.cpp
7>textctrl.cpp
7>tbar95.cpp
7>tabctrl.cpp
7>stattext.cpp
7>statline.cpp
9>InputCommon.cpp
7>statbr95.cpp
7>statbox.cpp
7>statbmp.cpp
7>spinctrl.cpp
7>spinbutt.cpp
7>slider95.cpp
7>settings.cpp
7>scrolbar.cpp
7>renderer.cpp
7>region.cpp
7>radiobut.cpp
7>Generating Code...
9>EventHandler.cpp
7>Compiling...
7>radiobox.cpp
7>printwin.cpp
7>printdlg.cpp
7>popupwin.cpp
7>pen.cpp
7>palette.cpp
7>ownerdrw.cpp
7>oleutils.cpp
7>notebook.cpp
7>nativdlg.cpp
7>mslu.cpp
7>msgdlg.cpp
7>minifram.cpp
7>metafile.cpp
7>menuitem.cpp
7>menu.cpp
7>mdi.cpp
7>main.cpp
7>listctrl.cpp
7>listbox.cpp
7>Generating Code...
9>DirectInputBase.cpp
9>Generating Code...
9>Creating library...
9>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\InputCommon\Win32\Release\BuildLog.htm"
9>InputCommon - 0 error(s), 0 warning(s)
10>------ Build started: Project: SFML_Network, Configuration: Release Win32 ------
10>Compiling...
10>SocketHelper.cpp
7>Compiling...
7>iniconf.cpp
7>imaglist.cpp
10>SocketUDP.cpp
7>icon.cpp
7>helpwin.cpp
7>helpchm.cpp
7>gsockmsw.cpp
7>graphics.cpp
7>gdiobj.cpp
7>gdiimage.cpp
7>gauge95.cpp
7>frame.cpp
10>SocketTCP.cpp
7>fontutil.cpp
7>fontenum.cpp
7>fontdlg.cpp
7>font.cpp
7>filedlg.cpp
10>SelectorBase.cpp
7>fdrepdlg.cpp
7>evtloop.cpp
7>enhmeta.cpp
7>droptgt.cpp
7>Generating Code...
10>Packet.cpp
7>Compiling...
7>dropsrc.cpp
10>IPAddress.cpp
7>dragimag.cpp
7>display.cpp
7>dirdlg.cpp
7>dib.cpp
7>dialup.cpp
7>dialog.cpp
7>dcscreen.cpp
7>dcprint.cpp
7>dcmemory.cpp
7>dcclient.cpp
7>dc.cpp
7>dataobj.cpp
7>data.cpp
7>cursor.cpp
7>control.cpp
7>combobox.cpp
7>combo.cpp
7>colour.cpp
10>Http.cpp
7>colordlg.cpp
7>Generating Code...
10>Ftp.cpp
7>Compiling...
7>clipbrd.cpp
7>choice.cpp
7>checklst.cpp
7>checkbox.cpp
10>Generating Code...
7>caret.cpp
7>button.cpp
7>brush.cpp
7>bmpbuttn.cpp
7>bitmap.cpp
7>automtn.cpp
7>app.cpp
7>access.cpp
7>accel.cpp
7>aboutdlg.cpp
7>xpmdecod.cpp
7>wincmn.cpp
7>valtext.cpp
7>validate.cpp
7>valgen.cpp
7>utilscmn.cpp
7>Generating Code...
7>Compiling...
7>treebase.cpp
7>toplvcmn.cpp
7>timercmn.cpp
7>textcmn.cpp
7>tbarbase.cpp
7>stockitem.cpp
7>statbar.cpp
7>srchcmn.cpp
7>sizer.cpp
7>settcmn.cpp
7>rgncmn.cpp
7>rendcmn.cpp
10>Creating library...
7>radiocmn.cpp
10>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\SFML\build\vc2008\Win32\Release\BuildLog.htm"
10>SFML_Network - 0 error(s), 0 warning(s)
7>quantize.cpp
11>------ Build started: Project: SOIL, Configuration: Release Win32 ------
7>prntbase.cpp
7>popupcmn.cpp
11>Compiling...
11>image_DXT.c
7>pickerbase.cpp
7>paper.cpp
11>stb_image_aug.c
7>overlaycmn.cpp
7>nbkbase.cpp
11>SOIL.c
7>Generating Code...
11>image_helper.c
11>Generating Code...
11>Creating library...
11>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\SOIL\Win32\Release\BuildLog.htm"
11>SOIL - 0 error(s), 0 warning(s)
12>------ Build started: Project: Core, Configuration: Release Win32 ------
12>Compiling...
12>stdafx.cpp
7>Compiling...
7>msgout.cpp
12>Compiling...
7>menucmn.cpp
12>HLE.cpp
7>matrix.cpp
7>listctrlcmn.cpp
7>lboxcmn.cpp
7>layout.cpp
7>imagxpm.cpp
7>imagtiff.cpp
7>imagtga.cpp
7>imagpnm.cpp
7>imagpng.cpp
7>imagpcx.cpp
7>imagjpeg.cpp
7>imagiff.cpp
7>imaggif.cpp
7>imagfill.cpp
7>image.cpp
7>imagbmp.cpp
7>imagall.cpp
7>iconbndl.cpp
7>Generating Code...
12>VolumeHandler.cpp
12>Tracer.cpp
12>State.cpp
7>Compiling...
7>helpbase.cpp
7>graphcmn.cpp
7>gifdecod.cpp
7>geometry.cpp
7>gdicmn.cpp
7>gbsizer.cpp
7>gaugecmn.cpp
7>fs_mem.cpp
7>framecmn.cpp
7>fontpickercmn.cpp
7>fontmap.cpp
7>fontenumcmn.cpp
7>fontcmn.cpp
7>fldlgcmn.cpp
7>filepickercmn.cpp
7>fddlgcmn.cpp
7>evtloopcmn.cpp
7>event.cpp
7>effects.cpp
7>dseldlg.cpp
7>Generating Code...
12>PluginManager.cpp
7>Compiling...
7>dpycmn.cpp
7>docview.cpp
7>docmdi.cpp
7>dobjcmn.cpp
7>dndcmn.cpp
7>dlgcmn.cpp
7>dcgraph.cpp
7>dcbufcmn.cpp
7>dcbase.cpp
7>datacmn.cpp
7>ctrlsub.cpp
7>ctrlcmn.cpp
7>cshelp.cpp
7>containr.cpp
7>combocmn.cpp
7>colourcmn.cpp
7>cmndata.cpp
7>cmdproc.cpp
7>clrpickercmn.cpp
7>clipcmn.cpp
7>Generating Code...
12>PatchEngine.cpp
7>Compiling...
7>choiccmn.cpp
7>bookctrl.cpp
7>bmpbase.cpp
7>artstd.cpp
12>OnFrame.cpp
7>artprov.cpp
7>appcmn.cpp
7>anidecod.cpp
7>Generating Code...
7>Compiling...
7>accesscmn.cpp
7>vscroll.cpp
7>vlbox.cpp
7>treectlg.cpp
7>treebkg.cpp
7>toolbkg.cpp
7>tipwin.cpp
7>textdlgg.cpp
7>statusbr.cpp
7>srchctlg.cpp
7>splitter.cpp
7>spinctlg.cpp
7>selstore.cpp
7>scrlwing.cpp
12>MemTools.cpp
7>renderg.cpp
7>progdlgg.cpp
7>prntdlgg.cpp
7>printps.cpp
7>panelg.cpp
7>numdlgg.cpp
7>Generating Code...
12>CoreTiming.cpp
7>Compiling...
7>logg.cpp
7>listbkg.cpp
7>Generating Code...
7>Compiling...
7>pngwutil.c
7>pngwtran.c
12>CoreRerecording.cpp
12>CoreParameter.cpp
7>pngwrite.c
7>pngwio.c
7>pngvcrd.c
7>pngtrans.c
7>pngtest.c
7>pngset.c
7>pngrutil.c
7>pngrtran.c
7>pngrio.c
7>pngread.c
7>pngpread.c
7>pngmem.c
7>pngget.c
7>pnggccrd.c
7>pngerror.c
7>png.c
7>Generating Code...
12>Core.cpp
7>Creating library...
12>Console.cpp
7>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\wxWidgets\build\msw\vc_mswu\wxCore28\Win32\BuildLog.htm"
7>wxCore28 - 0 error(s), 0 warning(s)
13>------ Build started: Project: wxAdv28, Configuration: Release Win32 ------
13>Compiling...
13>dummy.cpp
12>ConfigManager.cpp
13>Compiling...
13>animatecmn.cpp
13>wizard.cpp
13>tipdlg.cpp
13>splash.cpp
13>sashwin.cpp
13>propdlg.cpp
13>odcombo.cpp
13>laywin.cpp
13>hyperlink.cpp
13>helpext.cpp
12>LuaInterface.cpp
13>gridsel.cpp
13>gridctrl.cpp
13>grid.cpp
13>datectlg.cpp
13>datavgen.cpp
13>calctrl.cpp
13>bmpcboxg.cpp
13>animateg.cpp
13>aboutdlgg.cpp
13>taskbar.cpp
13>Generating Code...
12>WII_IPC_HLE_Device_fs.cpp
12>WII_IPC_HLE_Device_es.cpp
12>WII_IPC_HLE_Device_DI.cpp
13>Compiling...
13>sound.cpp
13>joystick.cpp
13>datectrl.cpp
13>aboutdlg.cpp
13>taskbarcmn.cpp
13>datavcmn.cpp
13>Generating Code...
13>Creating library...
13>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\wxWidgets\build\msw\vc_mswu\wxAdv28\Win32\BuildLog.htm"
13>wxAdv28 - 0 error(s), 0 warning(s)
12>WII_IPC_HLE_Device_FileIO.cpp
14>------ Build started: Project: DSPCore, Configuration: Release Win32 ------
14>Compiling...
14>DspIntArithmetic.cpp
14>LabelMap.cpp
14>DSPTables.cpp
14>DSPStacks.cpp
12>WII_IPC_HLE_Device_sdio_slot0.cpp
14>DSPMemoryMap.cpp
14>DSPJit.cpp
14>DSPInterpreter.cpp
14>DSPHWInterface.cpp
12>Generating Code...
14>DSPCore.cpp
14>DSPCodeUtil.cpp
14>DSPBreakpoints.cpp
14>DSPAnalyzer.cpp
14>DSPAccelerator.cpp
14>disassemble.cpp
12>Compiling...
12>WII_IPC_HLE_Device_net.cpp
14>assemble.cpp
12>WiiMote_HID_Attr.cpp
14>DspIntMultiplier.cpp
12>WII_IPC_HLE_WiiMote.cpp
14>DspIntMisc.cpp
14>DspIntLoadStore.cpp
14>DSPIntExtOps.cpp
12>WII_IPC_HLE_Device_usb_kbd.cpp
14>DSPIntCCUtil.cpp
14>Compiling...
14>DspIntBranch.cpp
14>Creating library...
14>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\DSPCore\Win32\Release\BuildLog.htm"
14>DSPCore - 0 error(s), 0 warning(s)
15>------ Build started: Project: wxAui, Configuration: Release Win32 ------
15>Compiling...
15>dummy.cpp
12>WII_IPC_HLE_Device_usb.cpp
12>WII_IPC_HLE.cpp
15>Compiling...
15>tabmdi.cpp
15>framemanager.cpp
15>floatpane.cpp
15>dockart.cpp
15>auibook.cpp
15>auibar.cpp
15>Generating Code...
12>ARDecrypt.cpp
12>ActionReplay.cpp
15>Creating library...
15>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\wxWidgets\build\msw\vc_mswu\wxAui\Win32\BuildLog.htm"
15>wxAui - 0 error(s), 0 warning(s)
12>ElfReader.cpp
16>------ Build started: Project: AudioCommon, Configuration: Release Win32 ------
16>Compiling...
16>AOSoundStream.cpp
16>WaveFile.cpp
16>Mixer.cpp
12>Boot_WiiWAD.cpp
16>AudioCommonConfig.cpp
16>AudioCommon.cpp
12>Boot_ELF.cpp
16>aldlist.cpp
12>Boot_DOL.cpp
16>OpenALStream.cpp
12>Boot_BS2Emu.cpp
16>DSoundStream.cpp
16>Generating Code...
12>Boot.cpp
16>Creating library...
16>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\AudioCommon\Win32\Release\BuildLog.htm"
16>AudioCommon - 0 error(s), 0 warning(s)
17>------ Build started: Project: VideoCommon, Configuration: Release Win32 ------
17>C:\Users\Ryan\Desktop\Dolphin 2.0\Data\User\OpenCL\TextureDecoder.cl
17>1 File(s) copied
17>Compiling...
17>PixelShaderGen.cpp
17>VideoConfig.cpp
12>PPCDebugInterface.cpp
17>PixelEngine.cpp
12>Dump.cpp
12>Debugger_SymbolMap.cpp
17>memcpy_amd.cpp
17>CommandProcessor.cpp
12>JitCache.cpp
17>OCLTextureDecoder.cpp
17>TextureDecoder.cpp
12>JitBase.cpp
17>.\Src\TextureDecoder.cpp(210) : warning C4554: '&' : check operator precedence for possible error; use parentheses to clarify precedence
17>OpcodeDecoding.cpp
17>Fifo.cpp
12>JitBackpatch.cpp
17>VertexLoaderManager.cpp
12>Generating Code...
17>VertexLoader_TextCoord.cpp
17>VertexLoader_Position.cpp
17>VertexLoader_Normal.cpp
12>Compiling...
12>JitAsmCommon.cpp
17>VertexLoader_Color.cpp
17>VertexLoader.cpp
17>VideoState.cpp
12>.\Src\PowerPC\JitCommon\JitAsmCommon.cpp(40) : warning C4067: unexpected tokens following preprocessor directive - expected a newline
12>Jit_Util.cpp
12>JitILAsm.cpp
17>Statistics.cpp
17>Profiler.cpp
12>JitIL_Tables.cpp
17>OnScreenDisplay.cpp
12>JitIL_SystemRegisters.cpp
17>NativeVertexWriter.cpp
12>JitIL_Paired.cpp
17>Compiling...
17>IndexGenerator.cpp
17>ImageWrite.cpp
17>HiresTextures.cpp
12>JitIL_LoadStorePaired.cpp
17>AVIDump.cpp
12>JitIL_LoadStoreFloating.cpp
17>VertexShaderManager.cpp
17>PixelShaderManager.cpp
12>JitIL_LoadStore.cpp
17>XFStructs.cpp
17>XFMemory.cpp
17>CPMemory.cpp
17>BPStructs.cpp
17>BPMemory.cpp
12>JitIL_Integer.cpp
17>VertexShaderGen.cpp
17>TextureConversionShader.cpp
17>Compiling...
17>XFBConvert.cpp
17>Creating library...
12>JitIL_FloatingPoint.cpp
17>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\VideoCommon\Win32\Release\BuildLog.htm"
17>VideoCommon - 0 error(s), 1 warning(s)
18>------ Build started: Project: DebuggerUICommon, Configuration: Release Win32 ------
18>Compiling...
18>CodeView.cpp
12>JitIL_Branch.cpp
12>JitIL.cpp
18>MemoryView.cpp
12>IR_X86.cpp
18>DebuggerUIUtil.cpp
12>IR.cpp
12>JitRegCache.cpp
18>Creating library...
18>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\DebuggerUICommon\Win32\Release\BuildLog.htm"
18>DebuggerUICommon - 0 error(s), 0 warning(s)
12>JitAsm.cpp
19>------ Build started: Project: Plugin_Wiimote, Configuration: Release Win32 ------
19>Compiling...
19>DataReports.cpp
12>Jit_SystemRegisters.cpp
19>main.cpp
12>Jit_Paired.cpp
12>Jit_LoadStorePaired.cpp
19>ConfigRecordingDlg.cpp
12>Generating Code...
12>Compiling...
12>Jit_LoadStoreFloating.cpp
19>ConfigRecording.cpp
12>Jit_LoadStore.cpp
19>ConfigPadDlg.cpp
12>.\Src\PowerPC\Jit64\Jit_LoadStore.cpp(321) : warning C4067: unexpected tokens following preprocessor directive - expected a newline
12>Jit_Integer.cpp
12>Jit_FloatingPoint.cpp
12>Jit_Branch.cpp
19>ConfigGamepad.cpp
12>Jit64_Tables.cpp
12>Jit.cpp
12>Interpreter_Tables.cpp
19>ConfigBasicDlg.cpp
12>Interpreter_SystemRegisters.cpp
12>Interpreter_Paired.cpp
12>Interpreter_LoadStorePaired.cpp
12>Interpreter_LoadStore.cpp
12>Interpreter_Integer.cpp
19>Config.cpp
12>Interpreter_FloatingPoint.cpp
12>Interpreter_Branch.cpp
12>Interpreter.cpp
19>wiimote_real.cpp
12>SignatureDB.cpp
12>Profiler.cpp
19>ReadWiimote.cpp
12>PPCTables.cpp
12>PPCSymbolDB.cpp
19>Rumble.cpp
12>Generating Code...
19>FillReport.cpp
19>Encryption.cpp
12>Compiling...
12>PPCCache.cpp
12>PPCAnalyst.cpp
19>EmuSubroutines.cpp
12>PowerPC.cpp
19>EmuPad.cpp
12>LUT_frsqrtex.cpp
12>WII_IPC.cpp
19>EmuMain.cpp
12>WII_IOB.cpp
19>EmuDynamics.cpp
12>ProcessorInterface.cpp
12>VideoInterface.cpp
19>EmuDefinitions.cpp
12>GPFifo.cpp
12>DVDInterface.cpp
12>.\Src\HW\DVDInterface.cpp(577) : warning C4018: '<' : signed/unsigned mismatch
12>.\Src\HW\DVDInterface.cpp(582) : warning C4018: '<' : signed/unsigned mismatch
12>.\Src\HW\DVDInterface.cpp(589) : warning C4018: '<' : signed/unsigned mismatch
12>.\Src\HW\DVDInterface.cpp(594) : warning C4018: '<' : signed/unsigned mismatch
12>.\Src\HW\DVDInterface.cpp(599) : warning C4018: '<' : signed/unsigned mismatch
12>DSP.cpp
12>StreamADPCM.cpp
12>AudioInterface.cpp
19>Linking...
19>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
19>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_Wiimote\Win32\Release\BuildLog.htm"
19>Plugin_Wiimote - 1 error(s), 0 warning(s)
20>------ Build started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------
20>Compiling...
20>stdafx.cpp
20>Compiling...
20>DSPConfigDlgLLE.cpp
12>MemoryInterface.cpp
12>SI_DeviceGCController.cpp
20>Tools.cpp
12>SI_DeviceGBA.cpp
20>main.cpp
12>SI_DeviceAMBaseboard.cpp
20>Globals.cpp
20>DSPHost.cpp
12>SI_Device.cpp
12>SI.cpp
20>Config.cpp
20>DSPSymbols.cpp
12>TAP_Win32.cpp
20>DSPRegisterView.cpp
12>Generating Code...
20>DSPDebugWindow.cpp
12>Compiling...
12>EXI_DeviceMic.cpp
20>DSPDebugInterface.cpp
12>EXI_DeviceMemoryCard.cpp
20>Generating Code...
12>EXI_DeviceIPL.cpp
20>Linking...
20>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
20>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_DSP_LLE\Win32\Release\BuildLog.htm"
20>Plugin_DSP_LLE - 1 error(s), 0 warning(s)
21>------ Build started: Project: Plugin_DSP_HLE, Configuration: Release Win32 ------
21>Compiling...
12>EXI_DeviceEthernet.cpp
21>stdafx.cpp
21>Compiling...
21>UCode_CARD.cpp
12>EXI_DeviceAMBaseboard.cpp
21>main.cpp
12>EXI_DeviceAD16.cpp
12>EXI_Device.cpp
21>MailHandler.cpp
12>EXI_Channel.cpp
21>HLEMixer.cpp
12>EXI.cpp
21>DSPHandler.cpp
21>Config.cpp
12>SystemTimers.cpp
21>ConfigDlg.cpp
21>UCode_Zelda_Voice.cpp
12>MemmapFunctions.cpp
21>.\Src\UCodes\UCode_Zelda_Voice.cpp(417) : warning C4244: '=' : conversion from 'u64' to 'u16', possible loss of data
21>.\Src\UCodes\UCode_Zelda_Voice.cpp(436) : warning C4244: 'argument' : conversion from 'u64' to 'int', possible loss of data
21>UCode_Zelda_Synth.cpp
12>Memmap.cpp
21>.\Src\UCodes\UCode_Zelda_Synth.cpp(31) : warning C4244: 'initializing' : conversion from 'float' to 's64', possible loss of data
21>UCode_Zelda_ADPCM.cpp
12>HW.cpp
21>UCode_Zelda.cpp
21>UCode_AXWii.cpp
12>CPU.cpp
21>UCodes.cpp
12>HLE_OS.cpp
12>HLE_Misc.cpp
12>Generating Code...
21>UCode_ROM.cpp
12>Creating library...
21>UCode_InitAudioSystem.cpp
21>Generating Code...
12>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\Core\Win32\Release\BuildLog.htm"
12>Core - 0 error(s), 7 warning(s)
22>------ Build started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------
22>Compiling...
22>stdafx.cpp
21>Compiling...
21>UCode_AX.cpp
22>Compiling...
22>Utils.cpp
22>main.cpp
21>Linking...
21>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
21>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_DSP_HLE\Win32\Release\BuildLog.htm"
21>Plugin_DSP_HLE - 1 error(s), 3 warning(s)
23>------ Build started: Project: Debugger, Configuration: Release Win32 ------
23>Compiling...
23>stdafx.cpp
22>Debugger.cpp
23>Compiling...
23>BreakpointView.cpp
23>RegisterWindow.cpp
23>MemoryWindow.cpp
22>DlgSettings.cpp
22>TextureConverter.cpp
23>MemoryCheckDlg.cpp
23>JitWindow.cpp
22>D3DUtil.cpp
23>CodeWindowFunctions.cpp
22>D3DTexture.cpp
22>D3DShader.cpp
23>CodeWindow.cpp
22>D3DBase.cpp
23>BreakpointWindow.cpp
22>VertexShaderCache.cpp
23>BreakpointDlg.cpp
23>RegisterView.cpp
23>Generating Code...
22>VertexManager.cpp
23>Creating library...
23>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\DebuggerWX\Win32\Release\BuildLog.htm"
23>Debugger - 0 error(s), 0 warning(s)
24>------ Build started: Project: Plugin_VideoSoftware, Configuration: Release Win32 ------
24>Compiling...
24>stdafx.cpp
24>Compiling...
24>XFMemLoader.cpp
24>VideoConfig.cpp
24>VertexLoader.cpp
24>VertexFormatConverter.cpp
24>TransformUnit.cpp
22>TextureCache.cpp
24>TextureSampler.cpp
24>TextureEncoder.cpp
24>Tev.cpp
24>Statistics.cpp
24>SetupUnit.cpp
24>Renderer.cpp
24>Rasterizer.cpp
24>PixelEngine.cpp
22>Render.cpp
24>OpcodeDecoder.cpp
22>c:\users\ryan\desktop\dolphin 2.0\source\plugins\plugin_videodx9\src\D3DBase.h(116) : warning C4995: 'strcpy': name was marked as #pragma deprecated
24>main.cpp
22>c:\Users\Ryan\Desktop\Dolphin 2.0\Externals\wxWidgets\Include\wx/string.h(1240) : warning C4995: 'sprintf': name was marked as #pragma deprecated
22>.\Src\Render.cpp(464) : warning C4995: 'sprintf': name was marked as #pragma deprecated
22>.\Src\Render.cpp(623) : warning C4995: 'sprintf': name was marked as #pragma deprecated
22>.\Src\Render.cpp(1324) : warning C4995: 'strcpy': name was marked as #pragma deprecated
22>PixelShaderCache.cpp
24>HwRasterizer.cpp
24>GLUtil.cpp
24>EfbInterface.cpp
24>EfbCopy.cpp
22>NativeVertexFormat.cpp
22>FramebufferManager.cpp
24>DebugUtil.cpp
22>BPFunctions.cpp
24>Compiling...
24>CPMemLoader.cpp
24>CommandProcessor.cpp
22>Thread.cpp
22>TabControl.cpp
22>File.cpp
24>Clipper.cpp
24>BPMemLoader.cpp
24>Win32.cpp
24>VertexLoader_TextCoord.cpp
24>VertexLoader_Position.cpp
22>Compiling...
22>EmuWindow.cpp
24>VertexLoader_Normal.cpp
24>VertexLoader_Color.cpp
24>TextureDecoder.cpp
24>..\..\Core\VideoCommon\Src\TextureDecoder.cpp(210) : warning C4554: '&' : check operator precedence for possible error; use parentheses to clarify precedence
24>RasterFont.cpp
22>DialogManager.cpp
24>OCLTextureDecoder.cpp
22>Compiling...
22>ShellUtil.cpp
24>NativeVertexWriter.cpp
24>memcpy_amd.cpp
24>ImageWrite.cpp
22>Compiling...
22>PropertySheet.cpp
22>Compiling...
22>Misc.cpp
22>Compiling resources...
22>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
22>Copyright (C) Microsoft Corporation. All rights reserved.
22>Linking...
22>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
22>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_VideoDX9\Win32\Release\BuildLog.htm"
22>Plugin_VideoDX9 - 1 error(s), 5 warning(s)
25>------ Build started: Project: Plugin_GCPad, Configuration: Release Win32 ------
25>Compiling...
25>Config.cpp
24>Linking...
24>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
24>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_VideoSoftware\Win32\Release\BuildLog.htm"
24>Plugin_VideoSoftware - 1 error(s), 1 warning(s)
26>------ Build started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------
26>Compiling...
26>stdafx.cpp
26>Compiling...
26>main.cpp
25>Rumble.cpp
25>ReRecording.cpp
26>TextureConverter.cpp
25>GCPad.cpp
26>GLUtil.cpp
26>Debugger.cpp
25>ConfigJoypad.cpp
26>XFB.cpp
25>ConfigBox.cpp
26>VertexShaderCache.cpp
26>TextureMngr.cpp
25>Linking...
25>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
25>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_GCPad\Win32\Release\BuildLog.htm"
25>Plugin_GCPad - 1 error(s), 0 warning(s)
27>------ Skipped Build: Project: DSPTool, Configuration: Release Win32 ------
27>Project not selected to build for this solution configuration
28>------ Skipped Build: Project: DSPSpy, Configuration: Wii Win32 ------
28>Project not selected to build for this solution configuration
29>------ Skipped Build: Project: UnitTests, Configuration: Release Win32 ------
29>Project not selected to build for this solution configuration
30>------ Build started: Project: Plugin_GCPadNew, Configuration: Release Win32 ------
30>Compiling...
30>Config.cpp
26>Render.cpp
30>GCPadNew.cpp
26>PostProcessing.cpp
30>GCPad.cpp
26>PixelShaderCache.cpp
30>ControllerEmu.cpp
30>DirectInputKeyboardMouse.cpp
26>FramebufferManager.cpp
30>DirectInputJoystick.cpp
26>BPFunctions.cpp
30>DirectInput.cpp
26>VertexManager.cpp
30>SDL.cpp
30>XInput.cpp
26>NativeVertexFormat.cpp
26>DLCache.cpp
30>ControllerInterface.cpp
30>IniFile.cpp
26>Compiling...
30>ConfigDiagBitmaps.cpp
26>Win32.cpp
26>RasterFont.cpp
30>ConfigDiag.cpp
26>ConfigDlg.cpp
26>Linking...
26>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
26>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm"
26>Plugin_VideoOGL - 1 error(s), 0 warning(s)
31>------ Build started: Project: Dolphin, Configuration: Release Win32 ------
31>Compiling...
31>stdafx.cpp
30>Linking...
30>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
30>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Plugins\Plugin_GCPadNew\Win32\Release\BuildLog.htm"
30>Plugin_GCPadNew - 1 error(s), 0 warning(s)
31>Compiling...
31>WxUtils.cpp
31>main.cpp
31>ISOFile.cpp
31>BootManager.cpp
31>WiiSaveCrypted.cpp
31>GCMemcard.cpp
31>PatchAddEdit.cpp
31>MemcardManager.cpp
31>LuaWindow.cpp
31>LogWindow.cpp
31>ISOProperties.cpp
31>Globals.cpp
31>GameListCtrl.cpp
31>FrameTools.cpp
31>c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\Core\Src\PowerPC/PowerPC.h(76) : warning C4324: 'PowerPC::PowerPCState' : structure was padded due to __declspec(align())
31>FrameAui.cpp
31>Frame.cpp
31>ConfigMain.cpp
31>CheatsWindow.cpp
31>ARCodeAddEdit.cpp
31>AboutDolphin.cpp
31>Generating Code...
31>Compiling...
31>NetWindow.cpp
31>NetSockets.cpp
31>NetFunctions.cpp
31>NetEvent.cpp
31>Generating Code...
31>Compiling resources...
31>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
31>Copyright (C) Microsoft Corporation. All rights reserved.
31>Linking...
31>LINK : fatal error LNK1181: cannot open input file '..\common\win32\release\common.lib'
31>Build log was saved at "file://c:\Users\Ryan\Desktop\Dolphin 2.0\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
31>Dolphin - 1 error(s), 1 warning(s)
========== Build: 18 succeeded, 10 failed, 0 up-to-date, 3 skipped ==========05-02-2011, 01:57 PM
(04-21-2011, 09:03 AM)ryancollins Wrote: [ -> ]I have decided to start making builds available to everyone, 32 and 64-bit (it will give me something to do in my spare time). I will most likely update every Sunday and Wednesday. I will also be taking requests for specific builds, with or without patches (these I will do as soon as I can). You can get them on my website (if you can call it that :p). I also MAY do SSE4a optimized Dolphin builds (probably not till summer when I will have more time to fool around with it and only if it actually provides a speed boost over sse3). My builds are compiled with VS2010 Express without Open MP (can't compile with it on) and I set everything to maximize speed and favor fast code over small code. You must have 7-zip to unzip my builds, you can get it here.
Just asking but you said you will do SSE4a optimized Dolphin builds, how would you do them? In Visual Studio 2010? I'm sorry but I am still kind of new to this but maybe I can help some how and I would be willing to test them.
05-02-2011, 09:25 PM
(05-02-2011, 01:57 PM)xenowildfire Wrote: [ -> ]Just asking but you said you will do SSE4a optimized Dolphin builds, how would you do them? In Visual Studio 2010? I'm sorry but I am still kind of new to this but maybe I can help some how and I would be willing to test them.
I will use VS2010 macro definitions, but not till sometime this summer.
05-05-2011, 05:52 AM
(05-02-2011, 07:40 AM)ryancollins Wrote: [ -> ]So I do not need to do ANYTHING special? Because when I try I get this:You need SubWCRev.exe from tortoisesvn
Code:
[Bunch of code I did not bother to read :P]
You need to put SubWCRev.exe in CheckoutFolder\Source\Core\Common
If the version linked does not work, there are other versions here
If all else fails, PM or reply and I can upload the copy I have and post a link here.
EDIT: Also, source code for 2.0 is r5350 on the Stable branch (as far as I can tell).
r5350 stable was the latest stable revision in existence when 2.0 was uploaded
on the original site.

