Dolphin, the GameCube and Wii emulator - Forums

Full Version: Dolphin builds by ExtremeDude2, updated weekly, currently at 3.5-368 [Stopped]
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Thanks for the latest release ! It allows me to play RE Remake with Xaudio2 audio without crashing !
Anyone tested yet?
(10-25-2011, 07:08 AM)ExtremeDude2 Wrote: [ -> ]Anyone tested yet?

No one else did? I didn't try the current regular build, but I played with the new Intel build and I didn't see any noticeable changes between that and the previous stable build.

Urquan

(10-25-2011, 07:08 AM)ExtremeDude2 Wrote: [ -> ]Anyone tested yet?

Checked out the AMD build. It runs great. I've got Xenoblade and ZTP running at playable framerates (22-25fps) on a Phenom II x4 1.7Ghz. That's been impossible on other builds.
(10-26-2011, 02:19 AM)Urquan Wrote: [ -> ]
(10-25-2011, 07:08 AM)ExtremeDude2 Wrote: [ -> ]Anyone tested yet?

Checked out the AMD build. It runs great. I've got Xenoblade and ZTP running at playable framerates (22-25fps) on a Phenom II x4 1.7Ghz. That's been impossible on other builds.

But did you compare it to the normal 64-bit build?

Urquan

(10-26-2011, 03:11 AM)ExtremeDude2 Wrote: [ -> ]
(10-26-2011, 02:19 AM)Urquan Wrote: [ -> ]
(10-25-2011, 07:08 AM)ExtremeDude2 Wrote: [ -> ]Anyone tested yet?

Checked out the AMD build. It runs great. I've got Xenoblade and ZTP running at playable framerates (22-25fps) on a Phenom II x4 1.7Ghz. That's been impossible on other builds.

But did you compare it to the normal 64-bit build?

Just checked the normal build. No difference in ZTP but Xenoblade dropped to 15-20fps and the sound stuttering was back. I'll try to check a few more games but those 2 have always been my biggest problems.
New Builds up:
3.0-191: 32-bit
3.0-191: 64-bit
I didn't get enough feed back so I am no longer do those test builds. (And what little I did get said that the Intel build was the same and the AMD was faster)
Appreciate the new builds. Regarding the Intel report from me, if it's worth anything, I only looked at it very limited, and with one game. So here's my question: If Lectrode's builds clearly have a speed advantage by taking advantage of SSEwhatever, wouldn't anything optimized for Intel have an advantage of some sort, even if it's limited?

How hard is it to create the experimental builds anyway? (out of curiosity)
(10-31-2011, 08:11 AM)klosterdev Wrote: [ -> ]How hard is it to create the experimental builds anyway? (out of curiosity)

Oh it is very easy, but then I have to make more builds Sleepy
Extremedude, I think there's a problem with your build. The gamecube controller I have isn't responding anymore.

In Lectrode's build (Dolphin-r7676_L102_x64_ICC) it works. I'm using the exact same button setups and everything. You might want to take a look at it.
Ugh, I wish there was a way to edit posts. First it worked, now it isn't on the other one. I dunno.