Dolphin, the GameCube and Wii emulator - Forums

Full Version: help me find optimal graphics please?
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(04-13-2011, 05:26 AM)jonnyboyC Wrote: [ -> ]Well there your problem, SSAA in dx 9 pretty much is broken at this point it's one of the blocking issues for dolphin 3.0, so SSAA x 9 is the same image quality as no AA, but several time more demanding, because it rendering an image that is 9 times the size of the orignal.

This is part of the reason i was saying that he might be interested, in dx 11 without AA neither dx 9 or 11 or going to come close to maxing out his card, so why not gowith dx 11 so he can use it's working AA, obviously if he runs a game were dx 11 isn't working correctly use dx 9

So i guess i'll just use Dx 11 with the default settings that are recommended. I just figured there was a way to go deeper since they say its "quick and dirty", I assumed you can do even better than what they recommend

Well i would say that when i texted a few games on my laptop dx 9, is still probalby 5-10% faster then dx 11 at least in MP1, and after looking messing around with the setting more i would agree and say I was in the wrong, about openCL and DList caching, at least on my laptop they both make very little different like maybe 1-2 fps when it's running at 70ish fps

As for using SSAA you might as well have it off it's been broken for quite some time if you actually take a close look at the game you'll notice that there is infact alaising still, so you might as well just leave it off.

AA is really the only advantage that dx 11 currently because it still works

Well i would say that when i texted a few games on my laptop dx 9, is still probalby 5-10% faster then dx 11 at least in MP1, and after looking messing around with the setting more i would agree and say I was in the wrong, about openCL and DList caching, at least on my laptop they both make very little different like maybe 1-2 fps when it's running at 70ish fps

As for using SSAA you might as well have it off it's been broken for quite some time if you actually take a close look at the game you'll notice that there is infact alaising still, so you might as well just leave it off.

AA is really the only advantage that dx 11 currently because it still works
Well i would say that when i texted a few games on my laptop dx 9, is still probalby 5-10% faster then dx 11 at least in MP1, and after looking messing around with the setting more i would agree and say I was in the wrong, about openCL and DList caching, at least on my laptop they both make very little different like maybe 1-2 fps when it's running at 70ish fps

As for using SSAA you might as well have it off it's been broken for quite some time if you actually take a close look at the game you'll notice that there is infact alaising still, so you might as well just leave it off.

AA is really the only advantage that dx 11 currently because it still works
(04-13-2011, 05:58 AM)jonnyboyC Wrote: [ -> ]Well i would say that when i texted a few games on my laptop dx 9, is still probalby 5-10% faster then dx 11 at least in MP1, and after looking messing around with the setting more i would agree and say I was in the wrong, about openCL and DList caching, at least on my laptop they both make very little different like maybe 1-2 fps when it's running at 70ish fps

As for using SSAA you might as well have it off it's been broken for quite some time if you actually take a close look at the game you'll notice that there is infact alaising still, so you might as well just leave it off.

AA is really the only advantage that dx 11 currently because it still works

Well i would say that when i texted a few games on my laptop dx 9, is still probalby 5-10% faster then dx 11 at least in MP1, and after looking messing around with the setting more i would agree and say I was in the wrong, about openCL and DList caching, at least on my laptop they both make very little different like maybe 1-2 fps when it's running at 70ish fps

As for using SSAA you might as well have it off it's been broken for quite some time if you actually take a close look at the game you'll notice that there is infact alaising still, so you might as well just leave it off.

AA is really the only advantage that dx 11 currently because it still works
Well i would say that when i texted a few games on my laptop dx 9, is still probalby 5-10% faster then dx 11 at least in MP1, and after looking messing around with the setting more i would agree and say I was in the wrong, about openCL and DList caching, at least on my laptop they both make very little different like maybe 1-2 fps when it's running at 70ish fps

As for using SSAA you might as well have it off it's been broken for quite some time if you actually take a close look at the game you'll notice that there is infact alaising still, so you might as well just leave it off.

AA is really the only advantage that dx 11 currently because it still works

Well I was reading the quick and dirty guide and the config explainations. I figure it says if your GPU can handle AA than to put it on but there's so many different quality levels, idk which to even choose haha.

I'm gonna just use Dx11 mode but what AA sample and quality level would be best?
Quote:I'm gonna just use Dx11 mode but what AA sample and quality level would be best?

Just try it and find out. Use the highest level you can use without any performance drops.
(04-13-2011, 07:57 AM)NaturalViolence Wrote: [ -> ]
Quote:I'm gonna just use Dx11 mode but what AA sample and quality level would be best?

Just try it and find out. Use the highest level you can use without any performance drops.

yea I guess

I just was curious why there are so many different quality levels. I wasnt sure which to choose haha. Even when games say they're running 30FPS they look like they're running at 60FPS
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