Both,Resident Evil Code Veronica X and Resident Evil 4,SE (sound effects)are late, (i am running it on full speed in the game) what is happening, it not happens with HLE.
BGM is ok but SE,is late.
Works fine with HLE so why d'you wanna use LLE?
audio lag, caused by too much latency between input and output.
(04-10-2011, 06:22 PM)LordVador Wrote: [ -> ]Works fine with HLE so why d'you wanna use LLE?
lol
Because with HLE BGM don't works and with LLE works.
(04-10-2011, 10:12 PM)hyperspeed Wrote: [ -> ] (04-10-2011, 06:22 PM)LordVador Wrote: [ -> ]Works fine with HLE so why d'you wanna use LLE?
lol
Because with HLE BGM don't works and with LLE works.
Sorry I ain't got that thorn... music ok in Code Veronica with HLE
(04-10-2011, 10:03 PM)Squall Leonhart Wrote: [ -> ]audio lag, caused by too much latency between input and output.
is there a fix?
I'm not having this issue, although this game lags in a different way due to the video interrupts and fifo. I hope Marcosvitali will correct the regressions with the fifo before the official 3.0 release.
zelda tp iam push A to select the savegame
0,1-0,2s delay until audio comes
Dolphin really really needs some buffer configuration guys!
Many games have similar problems with sound effects.