Dolphin, the GameCube and Wii emulator - Forums

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Does any even use thisHuh
and does it have ANY advantages over ogl,dx9/11
It is mainly for the developers for debugging and stuff, not for typical users.
It's designed to be a reference for developers. If done correctly it has the potential for perfect accuracy. By doing everything in software you sacrifice the speed of hardware acceleration but you also don't have any limitations placed on you by an API, which allows you to emulate pretty much anything.
(03-18-2011, 12:49 PM)NaturalViolence Wrote: [ -> ]It's designed to be a reference for developers. If done correctly it has the potential for perfect accuracy. By doing everything in software you sacrifice the speed of hardware acceleration but you also don't have any limitations placed on you by an API, which allows you to emulate pretty much anything.

CoolWink
By Moore's law the software renderer should be the standard for Dolphin users in about 10 yearsWink
(03-18-2011, 11:36 PM)KHRZ Wrote: [ -> ]By Moore's law the software renderer should be the standard for Dolphin users in about 10 yearsWink

HahaTongue
Quote:By Moore's law the software renderer should be the standard for Dolphin users in about 10 years

Unlikely unless multi-threading is implemented (not sure if it is but I don't think it is).
GSDX's mutlithreaded software rendering is about the same speed as hardware on my quad.
gsdx's multithreading can impair performance in some cases.
Yes I Use it but it is very very slow
it is the best graphic
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