Dolphin, the GameCube and Wii emulator - Forums

Full Version: [GC] Pokemon XD: Gale of Darkness
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I got this screen when pushing B button at start.[Image: pxdgod0.th.jpg]
Q:In what dolphin build you can start story mode I tried with 3855-57: these are the most playable version that I can play in QuickBattle only.
So, I tried in r4082 and it seems that crash randomly. FPS go to 0 and music start to looping.
Also, it seems reaaaly slow, compared to other games. The thing that surprises me is that there are no missing notes in the music, as it seems in colosseum.
Again, there must be a core problem.
Game suffers from timing problems, I guess sometimes it overwrites things in the FIFO buffers causing the GPU and possibly other things to miss data instructions or it seems it will write bogus data to the FIFO and Dolphin will show a GFX desync message box for that. I noticed the game sometimes speeds up too fast, so it looks like the game is having trouble idling properly and the watchdog doesn't seem to be doing its job. I think the whole system that streams / handles the data between the 2 chips need to be re-coded from scratch.

The naked wookie

Cant wait for you guys to get this game to work hope you can
it works on nearly full speed for me with the orleans build :=)

around 20-30 FPS and sounds great to.. i use the Pokemon XD Pal version Germany....... the fast match work ... yaeh... but i got ONE problem... it crash randomly... sometimes 20 minutes... sometimes i dont beat the... intro.... i play with 50 FPS

I got an 2.2 triple core amd, 4 gb ram win vista 64 orlean build (ever the newst atm 4098) geforce 9500GT!!!

Any ideas Smile?
Well changing the watchdog timing might help a bit, but it'll crash until dolphin has a better way of handing the data communication between the 2 threads without losing data or generating bogus data.
(08-28-2009, 05:13 PM)omegadox Wrote: [ -> ]Game suffers from timing problems, I guess sometimes it overwrites things in the FIFO buffers causing the GPU and possibly other things to miss data instructions or it seems it will write bogus data to the FIFO and Dolphin will show a GFX desync message box for that. I noticed the game sometimes speeds up too fast, so it looks like the game is having trouble idling properly and the watchdog doesn't seem to be doing its job. I think the whole system that streams / handles the data between the 2 chips need to be re-coded from scratch.

That sounds like a serious issue.
I don't have this game so, have you guys tried on single core mode, or interpreter mode? I guess this way there wouldn't be such desyncs, unless you're right there and the code is faulty.
I forgot to say earlyer that I tried with many config combinations (like dual core, idle skip, optcuan,etc), and nothing...
For me its always random crash and speed problems.
It's funny to think that SMG runs full speed for me and this game not...
Of course, i'm didn't try all the combinations.
i have tryed out all hacks in combination to....
Has somebody new Info?
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