Dolphin, the GameCube and Wii emulator - Forums

Full Version: SVN r7128-r7264 x64 BROKEN pokemon battle revolution & others!!!
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(03-01-2011, 04:51 AM)dannzen Wrote: [ -> ]Switch Escala to 1x (should bring 50% more speed)...
Switch Copiliar -> Habilitiar from RAM to Textura

ok dont get offended but i talk both languages. its easier for me if you tell me in english. the options are the same in all languages just the text changes.
so scale to 1x and change from ram to texture.
ok i will try the settings and i will show the results. but i must warn you in scale i used fractional and there was no speed acceleration just low resolution. i will show you with the recommended settings.
bad news with the settings you recommended me the emulator crashes when loading that stage. i think it needs be set to copy to ram with the cache on for be kinda fast.
i will go back to my config and i will tell you if it crashes.
sorry to report its a dolphin issue since all my games are going 50% and slower. super mario sunshine i think its going fast but glitched... the news text gets outside the black box and starts to blink. not a big glitch but before it worked ok.
in resume: new super mario bros wii going slow (when used to be insanely fast):
[Image: nsmbws.jpg]
super mario sunshine going insanely fast:
[Image: smstf.jpg]
i only use EFB Copy to Texture...
only in some rare cases it cause bad glichtes...
Copy to RAM is slower thrust me

mh3 @ texture and integral = 26-27fps
mh3 @ ram and integral = 23fps
mh3 @ texute and 2x scale = 27fps
mh3 @ ram and 2x scale = 21fps

i3laptop with 2,53ghz and geforce 310m
@i7 rig @3,8ghz 30fps... with scale 3x and 9xaa

try to disable cpu access
and switch to Texture cache from seguro to rapido / fast
and try to disable it
and try do disable efb copy (texture /ram)
some games work without these

and post your normal config screen (where fps and compile settings are done)
(03-01-2011, 05:27 AM)dannzen Wrote: [ -> ]i only use EFB Copy to Texture...
only in some rare cases it cause bad glichtes...
Copy to RAM is slower thrust me

mh3 @ texture and integral = 26-27fps
mh3 @ ram and integral = 23fps
mh3 @ texute and 2x scale = 27fps
mh3 @ ram and 2x scale = 21fps

i3laptop with 2,53ghz and geforce 310m
@i7 rig @3,8ghz 30fps... with scale 3x and 9xaa

and post your normal config screen (where fps and compile settings are done)
i am not sayng its faster. its just dolphin crashes on me with the config you tell me. but i thank you for the help. i tried the SVN r7128 and got the gigantic polygons on pokemon battle revolution. guess i need to be patient and see if the programmer in charge of dolphin fix this nasty issues.
now that i am here dannzen can you explain to me why on some SVN r all the games run on realtime with any configuration on my pc and in others it goes stupidly slow? i understand the changes are to fix all the bugs in all the games emulated, but i think its stupid fix one bug in one game and create 100 new ones on 100 games that works just fine...
with 4ghz every game should run @ 100% Wink
the hardware is just to slow to emulate the wii
the wii use to different hardware
and the games are special programmed for these...

svn problems can always occure the programmers are trying new things to improve the code
or are just rewriting things over 5-10svns and at the last everything is working fine
just post such problems like the big polygons in the google code issue tracker
the progammer are not reading every thread

when some games are really going slow or big glichtes are starting
try version 2 and if the problem is gone try to pinpoint the rev where it starts
post it in the tracker and maybe it gets fixed

dont post it here Wink
http://code.google.com/p/dolphin-emu/issues/list


some games are needing special revs...
like mh3 bloom bug who needs rev6505 bloom patch version to remove the bloom
if they would implement the patch to fix the bloom... some other games would break...
so there only exist a patch which is outdated and last used with a special version...

oh and try optimized builds from here
http://forums.dolphin-emu.org/forumdisplay.php?fid=6
(03-01-2011, 05:45 AM)dannzen Wrote: [ -> ]with 4ghz every game should run @ 100% Wink
the hardware is just to slow to emulate the wii
the wii use to different hardware
and the games are special programmed for these...

svn problems can always occure the programmers are trying new things to improve the code
or are just rewriting things over 5-10svns and at the last everything is working fine
just post such problems like the big polygons in the google code issue tracker
the progammer are not reading every thread

when some games are really going slow or big glichtes are starting
try version 2 and if the problem is gone try to pinpoint the rev where it starts
post it in the tracker and maybe it gets fixed

dont post it here Wink
http://code.google.com/p/dolphin-emu/issues/list


some games are needing special revs...
like mh3 bloom bug who needs rev6505 bloom patch version to remove the bloom
if they would implement the patch to fix the bloom... some other games would break...
so there only exist a patch which is outdated and last used with a special version...

oh and try optimized builds from here
http://forums.dolphin-emu.org/forumdisplay.php?fid=6

tyvm. lol the google code site its too complex for me. maybe the issue i am talking about its already listed. i will try the SVN r6906. its noted on the properties of the rom right next to playable it says: "Needs texture cache set to "Safe"(r6906)." so i guess in that SVN r the game worked just fine.
aldo i will search on the code google forum for reporting digimon rumble arena 2 since its marked as playable an is it not. if some stage crashes you loose all the progress and you cannot unlock new levels or characters.
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