Dolphin, the GameCube and Wii emulator - Forums

Full Version: Bi-Weekly Unofficial SVN build 3286
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With the Dolphin Emulator becoming better and better, and thus more able to play through games, shouldn't we work towards making it easier to find the correct data pertaining to those games? It shouldn't be so hard to find a save game file. All the Wii games are represented in the shared2 folder under Wii as a string of numbers. Can't we bring some text in? And while we're at it find a way to load in banners?

It should also be a bit easier to know which files to carry over from the old release to the next one.

Also... I'm all for new features and all, but I was really hoping Punch-Out would work. Not to mention that the opening to Gamecube Twilight Princess, while there are less graphical glitches for me, is still quiet as anything (I know music is tough). I would test the Wario Land Shake It! text glitch but I have to find my old savefile first. (Edit: Yep, still there. It's such a non-factor, but it is still an issue.)

Interesting to note is that BoomBlox used to read "BOOM BLOX?" and now reads "Steven Speilberg|Boom Blox" (except now that I opened the old emulator to check the spelling, it displays "BOOM BLOX?" in 3286. Bizarre. Still waiting for the ability to insert my own title Tongue

But I am always overly harsh. I am so glad Dolphin became such a lively emulator again and look forward to every new release. The only bad part is I have no excuse to not play the backlog of games I shrugged off since I could not find them. Damn you awesome Dolphin Team!!! Keep up the excellent work!!! (And fix Punch-Out God I want to play so bad!)

EDIT 2: DeBlob still gets a bunch of DVDLowSeek errors and the graphical issues with the video are still there, but in-game used to have a strange vertical line effects which are now gone! MadWorld still cannot get past the title... and my lonely old copy of Cubivore for the Gamecube is still bizarrely off-center by a tiny bit. Just reporting my findings!
Thank you for this great version, I'm excited.
Megaman Anniversary Collection [US/NTSC]

- Intro videos only show white screen
- Sound is just noise after intro videos have played
- Animation of Megaman gets stuck between frames

NiGHTS - Journey Of Dreams [US/NTSC]

- Sound works but no display. [Black Screen]

Specs:

nVidia GTX 260 - Latest Official Drivers
Windows Vista 64-Bit
4 GB DDR2 RAM
Core 2 Duo E8600 (Not Overclocked)
ProfEmu, do you know how those games were under 3089?
Exactly the same results for rev. 3089 on my computer.
What do you mean "Sonic Unleashed no more hangs"? it means like it freezes and wont more untill you restart Dolphin?

xiandrinker

i cant even get the 64bit version downloaded from the downloads section?
anyone know whats up with that?

zenman53186

I realize that this is an issue with my machine (since no one else has posted this), but I can't seem to resolve it. I'm getting a "cannot create opengl renderer" error. The log states
Unhandled Exception
Code: 0xC0000005
Call stack info:
ntdll!0x77773016 : RtlDeleteCriticalSection

I have updated my nVidia driver to the latest (185.85) and updated by directx to the latest (9.26.1590; date published: 3/23/2009). I'm running Vista 32-bit on Intel Duo Core Extreme 2.93GHz with 2 nVidia 8800GTX in SLI mode.

Any thoughts would be appreciated. :-)
(05-27-2009, 08:16 AM)sunshine Wrote: [ -> ]
(05-27-2009, 03:46 AM)batkiddo Wrote: [ -> ]
(05-27-2009, 03:22 AM)sunshine Wrote: [ -> ]Oh my God this "Load Textures" is an awesome new addition, I absolutely love it! I just messed around a little with it and it works perfect, you guys are doing a great job!

How did you get it to work i cantSad

With a magical trick Cool
lol, not really...it's easy, after you dump textures in the dump--> texture folder will appear another folder with a name something like "CHD42H" so you need to create a folder with this exact name in Load --> texture folder and there put the textures you modified. Wink
OK i get how to do all the rest but what u first said... what do u mean by "after you dump textures in the dump" ????
(05-28-2009, 11:23 AM)zenman53186 Wrote: [ -> ]I realize that this is an issue with my machine (since no one else has posted this), but I can't seem to resolve it. I'm getting a "cannot create opengl renderer" error. The log states
Unhandled Exception
Code: 0xC0000005
Call stack info:
ntdll!0x77773016 : RtlDeleteCriticalSection

I have updated my nVidia driver to the latest (185.85) and updated by directx to the latest (9.26.1590; date published: 3/23/2009). I'm running Vista 32-bit on Intel Duo Core Extreme 2.93GHz with 2 nVidia 8800GTX in SLI mode.

Any thoughts would be appreciated. :-)

Try nv control panel -> Manage 3d settings -> global -> extension limit = off
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