Dolphin, the GameCube and Wii emulator - Forums

Full Version: Hyperthreading very bad
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Quote:lol indeed, remember that time i schooled you on the 30% overclock = 30% more performance myth natural?

Depends on the situation. For example in my setup running a cpu bound application like dolphin on my cpu with a low stock core clock rate. A 33% increase in core/FSB clock does indeed yield a 33% speedup.

A lot of sites have done these types of benchmarks and shown that in scientific/visual (or anything heavily multithreaded for that matter) apps the speedup tends to be linear until about 3.6-3.8GHz depending on the cpu, then they usually run into a bus bottleneck. But you can go even higher than that with many modern cpus and still get a linear speedup if you overclock QPI/HTT and IMC/Mem. Of course it also depends on the application.

RockeyDA

are they ever gonna upgrade this emu to not suck with core optimization? i get better performance out of my Pentium D 950 (2 cores @3.4) than my 2 xeon l5506's(2x4 cores OC@ 2.8ghz) all because it only uses a max of 2 cores. psx2 0.8 might be super buggy and slow but at least it goes up to 4 cores. also valve needs to get there crap together and get srcds to handle more than 1 core, srcds has not had a major update since like 2004. but thats off topic. my point is its annoying when you have alot of cores but nothing knows how to use them to the point something 7 years older is 2x better at same job.
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