Dolphin, the GameCube and Wii emulator - Forums

Full Version: Zelda: Twilight Princess Audio Issues
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Quote:You might know this, but emulation of the Wii version requires a more powerful CPU to emulate at same speed.

That's simply not true.
With the except of a slightly higher internal resolution because of widescreen support (which requires you to have a slightly stronger gpu) there is nothing else that would cause the wii version of the game to be any more demanding than the GC version.

I am still not sure why the OP cannot emulate the audio at fullspeed with lle jit. That is an extremely powerful cpu.
(02-16-2011, 11:34 PM)NaturalViolence Wrote: [ -> ]
Quote:You might know this, but emulation of the Wii version requires a more powerful CPU to emulate at same speed.

That's simply not true.
With the except of a slightly higher internal resolution because of widescreen support (which requires you to have a slightly stronger gpu) there is nothing else that would cause the wii version of the game to be any more demanding than the GC version.

I am still not sure why the OP cannot emulate the audio at fullspeed with lle jit. That is an extremely powerful cpu.

My apologies then, i did not mean to misguide anyone, it is just my understanding that it is common knowledge (or perhaps common misunderstanding?) that seeing as the Wii is a more powerful system than the GameCube, naturally it would require a stronger/better cpu to emulate, and i say CPU, because its the most important factor in Dolphin (speed wise atleast)

On another note i own both versions of the game, and the Wii version is definetly emulating at a slower pace than the GC version, atleast in my case, and this is my most tested game of all.

I don't mean to start an argument with you, i'd think you know more about this than i do, but i can only speak out of personal experienceSmile[/u]
Wii has a more powerful CPU than the Gamecube, so you probably do need a slightly better CPU to emulate some Wii games than Gamecube games. Wii GPU is also more powerful than the GC GPU even though they are similar, I believe the Wii gpu is clocked higher, has more memory, and supports some additional features that the GC GPU doesn't.
Should I try another build and start afresh? Seems quite odd.
Quote:Wii has a more powerful CPU than the Gamecube, so you probably do need a slightly better CPU to emulate some Wii games than Gamecube games. Wii GPU is also more powerful than the GC GPU even though they are similar, I believe the Wii gpu is clocked higher, has more memory, and supports some additional features that the GC GPU doesn't.

Wii exclusives are sometimes harder to run but a cross-platform game like TP will run just as fast on both. The fact that the cpu and gpu in the wii are more powerful does not mean TP is going to be any harder to emulate given that the game does not actually do anything with the extra horsepower.

It's the same exact game running at the same exact framerate with all of the same effects. The only differences are:

-different input (wiimote instead of GC controller)
-widescreen support
-world is flip flopped
-manual camera vs. auto camera
I've done some testing. While playing in the Dungeon, the dropout become rare. Yet when something major happens, or when I enter the forests, the dropouts become drastic. How to maintain a steady VPS to stop the dropouts?
System specs?
Settings?
Processor: Intel® Core™ i7 CPU K 875 @ 2.93GHz (8 CPUs), ~3.5GHz
Memory: 8192MB RAM
Graphics card: 2x Radeon HD 6950 (crossfire)

Settings:

Directx 9
1920 x1080
AA: 4x
Antorphic Filtering: 1x
Enable-Texture
JIT recomplier
Enable Dual Core
Enable Idle skipping
Framelimit Auto
Right click the game in dolphin go to game properties and check the box next to "ZTP hack".
I appreciate your help, but even with the ZTP Hack, the problem persists.
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