Wow, surprised no one has answered about this yet....... but, the reason why you're only getting like 20 fps with Ocarina of time/Majora's mask is because those games are hard capped at 20 fps (american version)due to those games actually running at those speeds on the Nintendo 64. Their framerate will also sometimes drop to 14-15 at worst because that's what happened on the n64 and there's NOTHING you can do about it.
Uhh...
No these games were capped at 30FPS like every other N64 Game.
The PAL Games were capped at 25FPS (Was there a 60HZ Mode on N64 ?)
At 20FPS the games would be that laggy that they wouldn't be playable even on original hardware
(02-12-2011, 10:36 PM)Bigsteve3570 Wrote: [ -> ]Wow, surprised no one has answered about this yet....... but, the reason why you're only getting like 20 fps with Ocarina of time/Majora's mask is because those games are hard capped at 20 fps (american version)due to those games actually running at those speeds on the Nintendo 64. Their framerate will also sometimes drop to 14-15 at worst because that's what happened on the n64 and there's NOTHING you can do about it.
Nonsense.
Ok i guess it's more clear now what i'm asking, what im asking is:
Why does a SIDE scroller, lag AS much as a 3D game?
THe graphics quality is not necessarily related to a game's emulation complexity.
Answering to your first question again then, yes the game matters, but not in the way you think.
Quote:Why does a SIDE scroller, lag AS much as a 3D game?
I actually did answer that (with two seperate answers). Assuming by lag you mean low gamespeed:
Quote:You're running an emulator inside of an emulator, that's why
Quote:The amount of processing power needed on the native hardware cannot be compared against the amount needed to emulate it, that's why.
Quote:Uhh...
No these games were capped at 30FPS like every other N64 Game.
The PAL Games were capped at 25FPS (Was there a 60HZ Mode on N64 ?)
At 20FPS the games would be that laggy that they wouldn't be playable even on original hardware
Nope. They run at 20 fps on ntsc, as do many N64 games. Fire up project64 and run majora's mask/ocarina of time if you don't believe me. PAL is 17 fps (it's actually 16.66 but the emulator will round up when showing the reported framerate) for these games. If I recall some games like goldeneye even ran at 15 fps on ntsc and 12.5 fps on pal. And their is one game on the N64 that runs at 60/50 fps, f-zero. Most N64 games either run at 30/25 or 20/17.
[color=#FF0000]Somewhat of an explanation[/color]
It depends on how the game was made / what resources are needed to run it
Simply put - Ignore FPS and focus on SpeedPercentage, if the game runs at 30fps but the Speed is 100% then theres nothing wrong
Going back to the Zelda games:
- Dolphin emulates "Zelda Collectors Edition"
- Dolphin ALSO emulates original Zelda 2D game (done by emulating collectors edition / other processes)
- The 2D game is understood/emulated in a way that may be harder to emulate with dolphin (made for GC and Wii, NOT NES)
compared to:
- Dolphin emulates "Wind Waker" (and Dolphin knows how to do it)
That's the simplest way for me to explain it (and somewhat innacurate because its kept simple)
Solutions?
- Use some frame skipping if its too much to handle (might help)
- get a better computer (will help)
I'm assuming you aren't doing anything in the background that would make it worse
[color=#FF0000]Summary[/color]
- [color=#FF0000]Buy a New Computer[/color]