It seems that every time I download a new rev nothing else changes except the slow downs. Are they planning on speeding it up? Btw I don't know if its important but I only play Gamecube games on it.
(02-10-2011, 01:22 PM)Pur3v1l Wrote: [ -> ]It seems that every time I download a new rev nothing else changes except the slow downs. Are they planning on speeding it up? Btw I don't know if its important but I only play Gamecube games on it.
I have the same issue. I play SSBM on it for a while and works fine but it seems to slow down after playing it a long period of time on it
We can't throw accuracy out the window just because it might slow things down in some areas.
Buy better hardware.
kthxbai
(02-10-2011, 02:00 PM)NaturalViolence Wrote: [ -> ]We can't throw accuracy out the window just because it might slow things down in some areas.
Buy better hardware.
kthxbai
Some of us are grown ups with responsibilities and cannot buy new computer hardware whenever we want.
(02-10-2011, 04:59 PM)ChanDramRutnam Wrote: [ -> ]Some of us are grown ups with responsibilities and cannot buy new computer hardware whenever we want.
Lame excuse. You sounds like you work at McDonald or something...
Most of the people that complain usually don't own a Wii or the games, else they wouldn't be complaining.
In certain cases accuracy is needed to fix some issues, so yes as development progresses emulation may become either slower or faster, hardware requirements may go up or down. There is really no way around this unless you want to live with buggy emulation, potentially game breaking emulation for a bit of extra speed. The goal is too work on accuracy, and then work on optimization if things can be optimized.
Well too bad you aren't RICH HIGH SCHOOL STUDENTS that can buy yourselves new comps
That would've been great irony, though it kinda applies for me

(02-10-2011, 02:00 PM)NaturalViolence Wrote: [ -> ]We can't throw accuracy out the window just because it might slow things down in some areas.
Buy better hardware.
kthxbai
This is not an accuracy issue, it seems Texture to Ram has lost upwards of 20FPS in current revs.
compability and fixed glitches are way more important than speed. Just because you run dolphin on bad hardware dont get you the right to complain on the speed. My comp runs everything smooth and i think dolphin is faster now.
I think skids optimization for Copy EFB to Ram was unnecessary and is what's causing some issues. I believe rodolfoosvaldobogado mentioned in was incorrect in his comment but it wasn't acknowledged from what I remember. Reverting that fixed an issue I was having with EFB to Ram after skids optimization, that also slowed EFB to Ram a bit.. Copy EFB to Texture should still work fine speedwise though.
EFB to Ram did seem a bit faster a while back, I remember opening an issue informing developers that EFB to Ram became slower but it was marked as invalid.