Quote:By the way, are the i7s notably better than comparably clocked i5s in Dolphin?
Depends. If your comparing a 600 or 700 series i5 to an 800 series i7 then no. A 900 series i7 can sometimes significantly outperform the others when efb to ram is used however.
Ah, makes sense. The only Dolphin benchmarks I've found are
these, which show the i5s keeping up well with even the 900 series i7s, but I'm guessing they aren't using EFB to RAM.
is smg2 different? cuz i have it and get 60fps most of the time. with a few dips into the low 50s from time to time.i also have efb to texture and it hasnt caused any graphical glitches, that i know of.
What build and setting are you using? That actually sounds about right. My Q6600 @ 3.2GHz also drops to 46-52 fps a lot in sse3 optimized builds. In unoptimized builds it drops to 38-44 a lot. And I know a q6600 @ 3.2GHz running an optimized build is supposed to be equivalent of a phenom II running at 3.6GHz, so I would expect your results to be slightly higher.
I was using 6916 sse3 last time I played it. I had efb to texture, lle on thread disabled (i dont think it would boot with this setting on) safe texture cache off, dlist caching and opencl enabled, 3x EFB, 16xAF, no SSAA. I noticed that when I got drops in my fps, changing the EFB Scale from 3 to 1 gave me maybe a 1 fps increase. I was expecting that would bring it up to speed. The only graphical glitch I am yet to experience with EFB to texture is a slight flickering of the star icon in the upper left corner of the screen. But I only notice it doing this 1-2 times every 30 mins or so.
so my prefrerd build right now is 7111 i have gotten the best results from it
low of 42 high of 60
i tried the sse3 and it failed on me i got like 30 fps
Unless the compiler (person) did something retarded it's impossible for builds compiled with ICC to be slower than builds compiled with vs2008/2010.
@intelGReddy
What happens if you turn off dlist caching? Any change?
(02-12-2011, 07:18 AM)NaturalViolence Wrote: [ -> ]@intelGReddy
What happens if you turn off dlist caching? Any change?
interesting. with dlist caching off i get a net loss of about 5 fps.
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attachment=5413][
attachment=5414]
i just emulated in rev 7120 to see how it does and take these screens. i found the spot on the mario ship where i get the lowest fps and took the screens there. the following screen shows my graphics settings:
[
attachment=5415][
attachment=5416]
okay so lle on thread does work now with this revision. so with lle on thread, and threads locked to cores, and dlist caching on i got the following:
[
attachment=5417]
that is more like the smg2 performance i normally see.
I'm guessing you have some per game settings for smg2 as well. Otherwise why would you be using widescreen hack or virtual xfb? I also wouldn't recommend using disable fog. It rarely offers any speedup in any game but does cause unexpected issues with a lot of games, probably won't make a difference with smg2 (I still leave it off as a just in case precaution).
Also I use HLE audio emulation, cpu efb access on, v-sync off, opencl off, load native mipmaps on, audio throttle off, framelimiter set to 60 with use fps for limiting on, lock threads to cores on, jit recompiler, progressive scan on, accurate vbeam off, block merging on, efb scale is set to fractional (my screen resolution is 1366 x 768) and 4xSSAA. I run my games in fullscreen mode even when taking screenshots.
Otherwise our settings are the same.
My framerate is in the 50s on mario ship in the first world and the 40s in the second world.
Quote:interesting. with dlist caching off i get a net loss of about 5 fps.
Not surprised. Displaylist caching seems to improve framerate/gamespeed almost universally.
I'll try your settings when I get a chance and post the results.
(02-12-2011, 09:30 AM)NaturalViolence Wrote: [ -> ]I'll try your settings when I get a chance and post the results.
the only setting i have in the shorcut properties is enable cpu access. i play alotve gamecube games so i leave widescreen hack on. i didnt realize that would negatively affect wii games. also, i cant remember what game i was trying virtual xfb on but, thats what i have been using. one thing that happened to me earlier: i clicked the graphics button on dolphin and my fps immediately jumped up by about 5... weird.