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I described this graphical problem in Issue 267. It seems that it occurs all the time in DX9, and only in certain conditions in OpenGL and DX11:

- If EFB scaling is set to Integral/Fractional, make sure the renderer window is at (or smaller than) the native resolution.
- Or, just set EFB scaling to 1x or another value lower than that.
(02-12-2011, 04:17 AM)Dimitri Wrote: [ -> ]I described this graphical problem in Issue 267. It seems that it occurs all the time in DX9, and only in certain conditions in OpenGL and DX11:

- If EFB scaling is set to Integral/Fractional, make sure the renderer window is at (or smaller than) the native resolution.
- Or, just set EFB scaling to 1x or another value lower than that.

ok thanks remain with opengl

from directx 9 probably can not themselves nothing make i have windows xp

and this is for windows 7 So I do not have

i so think that topic can close
i have one question how to do that the sound was equal to?
because how to play it sound sometimes themselves repeats
or is it somehow?
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