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Full Version: The Last Story, JPN
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Quote:Settings and versions don't matter too much since the game runs slow no matter what... unless maybe you have a 2500k at over 4ghz, but my 920 at 4ghz was still getting bad fps in the game's one and only city so who knows... Anyway for somewhat playable results use JITIL and EFB Copies to RAM
On 2500k @4.5 ghz game is still too slow when copy to RAM is enable. I'm testing jpn version before I get it in English. From what I read in this thread 3rd boss gives many hangs even with jitil and efb copy to ram, I got this hangs as well, on many revisions. Someone was mentioned that this is fifo busy bug, then I download Dolphin r6503 by Lectrode with patch and it really works. I passed twice 3rd boss with jitil and copy to texture. I even got cloths of main characters when I start game with efb copy to ram and switch it to texture after I load game. It works untill cloths of main characters are change or I change color from menu (-).
Just tried the PAL version. It doesn't work well. Starting the game in DX9 crashes. DX11 starts, but nothing comes up, and runs at ~10fps

This is with the latest Git, 324 i think.

mercutius

Trying the PAL version, and while everything runs rather smoothly I do have this graphical glitch.

What version, and what settings merc? Couldn't get mine to run.

mercutius

(02-23-2012, 12:49 PM)makotech222 Wrote: [ -> ]What version, and what settings merc? Couldn't get mine to run.

I'm using lectrode's build
http://electrodexs.net/default.htm

Settings are mostly at default (DX9, AA off, native res set to 3x).
Ah i got it working. Using Dx11, getting around 30-60 fps on a 2500k

Game froze when fighting cocoon though, the first boss. Same as Jap version.
how would a amd phenom x 6 1090T 3.2ghz handle this with native 3x and af 16?
(02-23-2012, 01:40 PM)makotech222 Wrote: [ -> ]Ah i got it working. Using Dx11, getting around 30-60 fps on a 2500k

Game froze when fighting cocoon though, the first boss. Same as Jap version.

Translated with google translator.

Then it is impossible to play the pal version, whatever the configuration?

Lexi00

Been playing the PAL release with default settings (Texture copies to RAM, only change) smoothly at 30frame rates. (Using EmuCR-Dolphin-r6480-x64). Crashed at the end of the "Last Story" fmv (After the Forest Beast fight), also got some sound stuttering during some cutscenes.

Tried various audio plugins, all gave this weird stuttering, noticeable but not enough to stop the characters from being understood. After a restart of the emulator, I was also able to get past the fmv and onto Chapter 3.

Edit: Just stopped for the night. 2 hours playtime and only had that one crash at the end of the fmv. Runs at about 20-25 in the busy npc filled city, 30 at all other times. Controller wise I am using a wired 360 emulated as the classic controller, but I also tried the game with a wiimote and nunchuck, works fine with them.

My advice: Grab EmuCR-Dolphin-r6480-x64, set textures to RAM. Changing other settings might be better.. But this is what I tried first, and its worked so far.

Windows 7 64bit
i5 2500k 3.30ghz
GTX 560ti
4GB DDR3 ram

Graphic settings:
DX9
Full screen (1920x1080)
V-sync: On
AF: 16x
AA: Off
EFB Scale: Fractional
Copy to RAM
I don't see PAL in shops?its released?
As far as i see there is release but only in sweeden and its collectors edition
Don't see anywhere else
http://www.1advd.ch/defaultG.asp?pg=20
Where did you bought the game?
--Edit
nvm it just poped up on ebay
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